CC Talks With

2006 June

CC Talks With: Architecture for Humanity

Kathryn Frankel, June 30th, 2006

Architecture for Humanity is a California-based non-profit organization aimed at encouraging architects and designers to seek architectural solutions to humanitarian crisis.

Launched in 1999 from a single laptop computer, Architecture for Humanity has spread into a global movement with local chapters around the world engaging talented young architects to rethink the mission of their profession. Architecture for Humanity hosts open design competitions for such projects as Transitional Housing for Returning Refugees in Kosovo, Mobile Health Clinics for Sub-Saharan Africa and a Sports Facility and HIV/AIDS Outreach Center in South Africa. Currently, Architecture for Humanity is providing design services and funding for reconstruction in Tsunami and Katrina affected regions.

Architecture for Humanity use the Creative Commons Developing Nations License on some of their designs. The CC Developing Nations license allows anyone in a developing country to freely use a copyrighted work whilst allowing a licensor to retain full copyright in the developed world.

In 2006, Executive Director and Co-founder Cameron Sinclair was awarded this year’s TEDPrize and with his “Wish” is developing an open source humanitarian design network to provide a global platform for designers to collaborate and develop projects to solve humanitarian issues.

Kathryn Frankel of Creative Commons met up with Cameron to learn more about Architecture for Humanity (“AFH”) and their experience in using Creative Commons licenses.

Creative Commons (“CC”): What is AFH’s mission?

Cameron Sinclair (“CS”): Architecture for Humanity was founded to promote architectural and design solutions to global, social and humanitarian crises. Through competitions, workshops, educational forums, partnerships with aid organizations and other activities, Architecture for Humanity creates opportunities for architects and designers from around the world to help communities in need. We believe that where resources and expertise are scarce, innovative, sustainable and collaborative design can make a difference.

CC: What are AFH’s current projects?

CS: We’re working on a health center in Tanzania. We’re doing new housing construction and rehabilitation of Katrina affected homes in the Gulf Coast as well as an art center and residence in the lower ninth district of New Orleans. Post tsunami, we’re doing a number of community buildings in Sri Lanka and India. We’re still in the building process of the Siyathemba soccer field project in South Africa. We’ve also just released our book, Design Like You Give A Damn, which is intended to bring the best of humanitarian architecture and design to the printed page, and consists of a collection of innovative projects from around the world that demonstrate the power of design to improve lives.

CC: How does AFH use Creative Commons’ licenses?

CS: We use the Developing Nations license for the designs of our buildings. Once the first prototype building is completed, we can essentially give away the designs to other communities in other developing nations.

Licenses are granted in the designers’ names. This actually came out of a project we did, the architect felt that by doing the project, he would lose the design. So half of it is a reassurance, the other half is to give architects the confidence to actually do pro bono work and not feel that their creativity will be given away.

CC: Why did AFH choose to adopt the Developing Nations license?

CS: Because the focus of our organization is to provide design services to communities where resources are scare, in many instances, we’re working in developing countries. By using the license, we can assure the architect that we’re protecting their intellectual property rights. This works in both directions, not only benefiting western designers but also local architects; a local architect may come with a scheme that works well in their country but it could also be marketed in the West.

CC: Has there been much reaction by the architectural community to your decision to CC license your works?

CS: I think it’s been positive. We’ve spent a lot of time explaining what the license does. This is a brand new concept within the industry. We’ve initially just been using licenses for our own projects. If a more robust version comes out, we can promote it more broadly. One of the issues the license would need to address is liability. Architects are licensed professionals and by sharing their design concepts they are opening themselves up to lawsuits should someone else adopt the design. In architecture, there’s not really a Good Samaritan’s law so maybe this can be an alternative—a way of allowing architects to share their ideas without sharing the liability should someone adapt the idea in a structurally unsound way without their knowledge.

CC: How do you think CC licenses can benefit the architectural and humanitarian design community?

CS: By engaging more people in getting involved in these issues, CC licenses could act as a platform, like a legal standard, that designers could work from. At the moment, the industry is in a very gray area and nobody knows what belongs to who, who’s really the designer, who’s liable. CC licensing could clear that up.

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CC Talks With: Wikitravel

Mia Garlick, June 20th, 2006

Wikitravel is a wiki dedicated to providing a “free, complete, up-to-date and reliable world-wide travel guide” that is built by collaboration of wikitravellers from 42 countries around the globe and in a variety of different languages including English, German, French and Japanese. The wiki tool, of course, lets any Internet reader create, update, edit, and illustrate any article on the Web site. Currently, wikitravel has 8,847 destination guides and other articles related to travel.

Wikitravel was begun in July 2003 by its two founders, Evan and Maj (Michele Ann Jenkins). It was inspired by Wikipedia, the free encyclopedia, and by the needs of travelers for timely information that long book-publishing cycles can’t seem to meet.

In April 2006, Wikitravel and World66, another travel wiki, were acquired by Internet Brands, Inc., an operator of consumer information Web sites. The sites are growing exponentially, collectively attracting more than 2 million visits per month, more than triple a year ago.

Wikitravel is licensed to the public under a Creative Commons Attribution-ShareAlike 1.0 license. Mia Garlick of Creative Commons asked Evan & Michele to explain a little about wikitravel and their experience of using a Creative Commons license.

CC: Why did you start Wikitravel?

Evan: Michele and I started Wikitravel to scratch a personal itch. We’d been traveling in Southeast Asia in the winter of 2002-2003 and we’d had really poor experience with the (brand new) guidebooks we were using. They were just hopelessly out-of-date and inaccurate. Restaurants that were listed were closed or moved; hotels were out of business; “unknown” beaches overrun with other people.

Michele writes all over guidebooks: scribbling out restaurants that are gone, changing phone numbers, updating addresses. It’s partly because we need the information, and she has to write it down somewhere. But I think it’s also just to show how wrong the books are.

At one point, as Michele drew a line through yet another non-existent hotel she started to grumble. “So how many other people out there do you think have come down this same road and not find a hotel and how many are going to? Making the change in my guidebook isn’t going to do them any good.” The idea of posting changes to a website came up, but we quickly realized that it wouldn’t be enough for just two people making updates on one or two guidebooks. I’d had experience with Wikipedia (which was pretty young at the time), and it dawned on us that we could recruit the entire Internet to write and update guidebooks for us, a little bit at a time. It was really our selfish desire for reliable travel guides that got us started on Wikitravel.

Michele: It always bothered me that thousands of readers were subjected to the travel opinions of a handful of writers and editors — and in some cases just one. If those few people didn’t find a place worth covering, it might as well not exist. And if they didn’t get a chance to double check a listing, how many people would lug their backpack down the wrong road in the middle of the night between editions? Then you have the big-trip problem: do you pack 1000-plus pages of guidebooks and then tear out pages as you go along? Do you buy the guidebooks along the way? What if your trip is San Francisco-Bangkok-Hanoi-Lisbon? Is that 4 huge country or region guides or four small city guides? We both saw a lot of flaws in the current travel guide model.

CC: “User generated content” seems to be the new buzzword but it does depend on getting users to take the time to generate the content. How did you attract users to the two sites to make contributions?

Evan: I think the main reason people contribute is because they can. They arrive on wikitravel.org and read the pages that are on Wikitravel right now, and in some way or another the page is wrong. There’s a misspelling, or a phone number is incorrect, and people hit the “edit” button and edit the page. They mostly do it out of frustration; it’s like Michele scribbling in our paper guidebooks. But in this case, the corrected listings are shared with the entire Internet. Everybody has the corrected version of the book.

Other people really identify as “travelers” — it’s part of who they are — so becoming heavily involved in Wikitravel lets them express that part of their identity. Some others are really disappointed in the coverage of some region or city by a commercial travel guide, and they want to “set the record straight.” Others want to share their information about their hometown or home state.

Mostly I think people believe in the idea – that travelers’ best information source is other travelers. They think it’s logical, and they want to see it work. So they add in whatever knowledge they’ve got to share, and help out in any way they can.

Michele: Wikitravel brings together the travelers’ natural instinct for sharing information with the speed and reach of the Internet and the low threshold for entry of a wiki. It turns travel guides from a one-to-many communication stream to a many-to-many. Anyone who’s sat through a friend’s vacation slides knows that the problem is rarely getting people to contribute. The challenge is focusing all that energy and information into something that is consistent and reliable for other users.

CC: What kinds of policies do you have in place to manage the nature of contributions — to settle disagreements and ensure the content is high quality?

Evan & Michele: When we first started, we had some really strong ideas about what we wanted to do, and we figured we’d take a few months to work on the site on our own. But somehow people heard about it, and all of a sudden we had contributors coming out of nowhere — like the baseball players coming out of the cornfields in Field of Dreams. It’s true – “If you build it, they will come.”

But people didn’t all grok our concept of doing collaborative travel guide – people were just taking the name wiki + travel and interpreting that however they wanted. We wanted people’s input, but if things descended into chaos, we’d have wasted this opportunity.

So we scrambled to come up with some organizing principles for how to structure the guides. Almost immediately, we created a list of our goals and non-goals – what we wanted to do, what we thought was a distraction and off-topic. We also created a list of article templates – standard layouts for each travel guide – and a manual of style that describes how to say things in a consistent way. We want readers to understand any guide on the site after they’ve read another guide; and we want contributors to concentrate on sharing knowledge, rather than re-organizing each guide for each destination (“How should we lay out restaurant listings for Paris? OK, what about for Rome? OK, what about for Santa Barbara?”)

As for disagreements, we’ve always worked in a real consensus-oriented decision-making style. Anything in our manual of style, in our policies, or in the content of the guides is up for discussion. We want everyone to feel like they’ve got a say in how Wikitravel works – that their ideas and opinions matter. When we have a conflict, we try to keep our goals in the forefront, and ask what’s going to make a better travel guide, versus what’s just going to gratify contributors in the short term. We really think that the traveler comes first. Wikitravel isn’t an art-therapy exercise, where what matters is giving the contributor a warm fuzzy feeling; it’s a serious project for making guides that travelers need. We want people to feel satisfied with their work, of course, but when it comes down to personal satisfaction versus the quality of the guides, well, we want to err on the side of quality.

We don’t really have a lot of the typical structures around group decision-making, like votes and referendums and arbitration and such. We think that collaboration requires making decisions together, rather than waging war on each other. So we try to stay more consensus-oriented rather than conflict-oriented. And the fact is that we’re in this project for the long term – things don’t have to be decided right now, we have time to think it through together.

That all said, we’ve left a lot on the cutting room floor in getting to where we are. And now we want to think about the best ways to get it back up front, and let people contribute however they can. We’re really good right now at “we travel” — objective, factual guides, built together, with consensus point of view. We want to expand in the coming year into “me travel” — personal experience, opinions, photo galleries, blogs, reviews. We want to bring that personal dimension of travel information into the equation – we call it the “yin-yang” approach. We think there’s something there for the reader, too.

CC: Do you have stats about the sites?

Evan & Michele: Today, we have about 8800 travel guides in various states of completion on the English version of Wikitravel, and about 14,000 travel guides in all languages. Add to that the 19,000 on, and there’s a whole lot of guidebooks going on!

We cover the entire globe, but places that have pretty intensive travel industries get covered the deepest. We have some really interesting off-the-beaten-path destination guides (like Svalbard, Pencticton, and the Falkland Islands), which I think are the biggest beneficiaries of the wiki model of travel guide development.

Last count of contributors was somewhere around 6000 registered users, but that’s kind of deceptive since you don’t have to register to contribute. I think our unregistered users are somewhere around 25,000-30,000 — people who’ve changed a page or added a guide without registering.

Our read-to-edit ratio is high — something like 40 or 50 people read an article before one person edits it. But that’s OK – we’re grateful for that one person!

CC: How did you hear about Creative Commons licensing?

Evan & Michele: When we started Wikitravel, we looked to Wikipedia for a model on a lot of the ideas. And Wikipedia was using the GNU Free Documentation License, which when Wikipedia started was really the only game in town for free content licenses. The fact that they started out as “GNUpedia” probably also had something to do with it.

We had a couple of problems with the GFDL, though. It requires that the full license be included with every copy of the work. While that’s not a burden for an encyclopedia or software manual, it’s a real hassle for someone distributing 2&nash;3-page printouts of a travel guide if they have to have to include 12 pages of boring legal text. Also, the GFDL has requirements for distribution of the source code — again, something that doesn’t make sense for small distributors of short works.

And we really see those small distributors as some of the big re-distributors of our guides. B&Bs, hotels, tourist information offices, teachers on field trips — there are a lot of people who can benefit from having a lot of printed handouts of Wikitravel guides handy. We gave out copies of the Montreal guide to each of the guests at our 2004 wedding — and people really appreciated it.

So, we started looking around at other Open Content licenses. I think the main reason we heard from them was from the FSF site, which had this self-righteous screed about them, since you could just include the URL of the license, rather than the whole license, and maybe in the flying-car future, by the time copyright expired, URLs would be no longer used. I was like, “Just the URL? That’s just what we need!

Looking over the licenses themselves, and at the material on creativecommons.org, we thought that the licenses made a lot more sense for us than the software-manual-oriented GFDL, which had all this confusing stuff about Front Cover Text and Back Cover Matter and all these things that just didn’t apply in our case.

At the time in summer 2003, the CC 1.0 licenses were only about 6 months old, but we thought it was a good bet that they’d continue to gain momentum and that people would understand the Creative Commons idea well into the future.

CC: Why did you decide to apply a Creative Commons Attribution-ShareAlike 1.0 license to the sites?

Evan & Michele: We wanted to get the CC license that was closest in spirit to the GFDL, so that contributors who were used to Wikipedia would understand that they had about the same deal on Wikitravel as they did there. And the copyleft provisions in the by-sa 1.0 license seemed to be the best fit.

We really wanted the license to represent a deal between contributors and the site, and between contributors and the rest of the world. We thought that people who put a lot of work into a travel guidebook at least deserve attribution — the respect of recognition of their work. And we thought that the copyleft ShareAlike requirements were a way to ask readers and redistributors to “pay it forward” for the favor of the shared information. Copyleft keeps a community orientation — it keeps the collaboration flowing.

We avoided some of the other license elements, like NonCommercial. It’s always been one of our goals to have commercial travel guidebooks include Wikitravel information in them. We want people to have up-to-date, reliable content, and however they get it, that’s OK with us. Putting a non-commercial requirement on the guides would really cut out a lot of the channels of people getting that data.

CC: Have you had any feedback — whether positive or negative — from contributors to or users of the site about the use of the Creative Commons Attribution-ShareAlike 1.0 license?

Evan & Michele: I think the biggest feedback we’ve had has been that the strong copyleft provisions of both the BY-SA 1.0 and the GFDL make it hard to share text, images, and so forth between Wikitravel and Wikipedia (or other Wikimedia sites). I’ve got mixed feelings about the matter; I think that for the most part encyclopedia pages aren’t really that good as travel guides. The way you talk about a city in an encyclopedia is different from the perspective you take in a travel guide. A travel guide has hotel listings, opening hours of restaurants, prices for admission to museums, directions to get to bars, and so many other things that just wouldn’t go in an encyclopedia article. That’s the other reason that people don’t carry encyclopedias in their suitcases when they travel.

But mostly we’ve had really good feedback. People understand that Creative Commons means sharing what you know, and they like that idea. CC is a big part of how we get the Wikitravel idea across to users.

CC: In April 2006, Internet Brands, Inc. (“IB”), an operator of consumer information websites, acquired Wikitravel. Did they have any comments or concerns about the use of the Creative Commons Attribution-ShareAlike 1.0 license?

Evan & Michele:When they first approached us, we felt like we had to explain the license: “You know this is all under a CC license, right?” But IB totally understood where we were going with Wikitravel, and they embraced it. They think that the license, and the impression that readers and contributors get from the license, is key to the success of the site.

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CC Talks With: DigiBarn

Eric Steuer, June 6th, 2006

The DigiBarn is a computer museum located in a 90-year-old barn in California’s Santa Cruz Mountains. It is also an online repository of Creative Commons-licensed photos, video, audio, and technical documentation that tell the history of personal computing. The DigiBarn’s collections include small and big computers, game systems, software, and schwag.

We recently spoke with the DigiBarn’s curator, Bruce Damer about the museum and its use of CC licensing.

Creative Commons: What is the DigiBarn project? How did it start?

Bruce Damer: The DigiBarn is a large physical collection of computing artifacts that is housed in a barn in the Santa Cruz Mountains above Silicon Valley in Northern California. The DigiBarn is also a sprawling cyber-collection at digibarn.com, which represents both physical artifacts and thousands of community contributions that tell the story of the invention of personal computing, the graphical user interface, and the digital lifestyle. We go beyond just giving the specs for a given computer to weaving together the stories of those who built the industry. We also showcase all the ephemera — from company t-shirts to software to internal prototypes.

I started collecting this history while working with Xerox and Xerox PARC in the 1980s. I formally commissioned the physical museum in 2001 with the help of my friend and neighbor Allan Lundell, a well known video chronicler of Valley history and the first west coast editor of Byte magazine. Behind the project are literally thousands of contributors and hundreds of volunteers who have emptied their garages, told us their stories, and done heavy lifting for the physical and online exhibits.

CC: What are your goals for the DigiBarn?

BD: To capture the story of the birth of personal computing and the origins of the digital lifestyle we are all now living. The artifacts and the story are rapidly being lost and every week someone passes away who had something to contribute to the telling of that story. In a decade or two most of the people who brought us the modern computing world will be gone. In the meantime we are trying to capture oral histories from these people, both the famous and the not-so-famous.

CC: In what ways does the DigiBarn use Creative Commons licensing?

BD: A key goal of the project was to collect and deliver our shared computing heritage to the public for noncommercial use, hence our choice of the Creative Commons framework. In fact, we were very early adopters, supporting the beta testing phase of CC back in 2002, and the DigiBarn site was featured content at the CC launch.

We provide noncommercial share-alike (with attribution) use of hundreds of thousands of photos, written stories, tech specs, scanned documents, audio interviews and video shorts about the history of computing from the late 1940s to today. From artists using our vintage computer photos to produce cool video mixes to academics writing papers and books, thousands of CC-licensed DigiBarn digital objects have found their way into the culture.

CC: How has the DigiBarn grown over the years?

BD: The DigiBarn is well on its way to having a complete collection of every model of significant personal computer (along with all associated materials) from 1975 to the late 80s. We stop collecting artifacts after about 1990, as by that date innovation and diversity in hardware and software was slowing and most computers were pretty much commodity items produced by a few manufacturers. We have also focused on early workstations including the Xerox Alto and Star, which were the first networked machines with graphical interfaces and mice. The only large systems we have are two Cray supercomputers (a Cray 1 and Cray Q2 prototype). These are impressive machines and true things of beauty. Since the web site launched in 1998, the cyber-collection has swelled to over a half million objects.

Digibarn

CC: You also curate a collection of key technical documentation. Can you talk a bit about your experience with this?

BD: Some of our key technical documentation, including video and audio interviews with key innovators, has begun to upset the apple cart in the patent domain. Our November 2004 30th birthday event for “Maze War,” the first-ever first-person shooter, uncovered so much prior art that Sony contacted us about several patent challenges on multi-player gaming. It turns out that by recovering the history of “Maze War,” we had knocked the wind out of several patent claims, which are now headed to settlement instead of to court. In a sense, each bit of digital archeology we dig up and publish openly under CC could roll back the invention envelope, protecting basic innovations in common use from being restricted through inappropriate granting of new patents.

There is another case regarding several loads of original documentation that contained some of Apple Computer’s key early business plans, prototypes and technical design documents. Some of this material had recently been ordered discarded by Apple management, yet these documents were key to understanding the history of Apple and where early innovations came from. It could also have been argued that these records Apple was abandoning were in fact part of a common cultural heritage. The DigiBarn accepted the donations with the full understanding by the donors that they would be made available to the world under CC license and there was no objection. You can see several of these contributions including the Woz Wonderbook and the Preliminary Macintosh Business Plan – 12 July 1981 on our site. More of these fascinating documents will be posted soon.

CC: How can people help the DigiBarn project?

BD: The DigiBarn is an all-volunteer effort with significant personal outlays of funds and time. We are hoping to find financial support to cover at least some of our volunteers’ time and for basic infrastructural improvements to the barn building (we have a big winter moisture problem to solve on the lower floor). We are therefore seeking donors of both funds and other forms of support to keep this effort going. We may establish a foundation for urgent oral history capture if such support can be found. If anyone out there is interested in helping out, please contact us.

We would like to thank Professor Lessig and the Creative Commons team for giving us a legal framework that has made the DigiBarn project possible. We are always encouraging other museums and collectors to adopt CC licensing as we feel it is an important vehicle that makes it possible to place historical digital archives into a container of commonly shared cultural heritage.

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