CC Talks With
2008 January
CC Talks With: James Patrick Kelly
Over the holidays, we caught up with acclaimed writer (and podcaster) James Patrick Kelly and asked him some questions regarding the interesting and unique ways he has embraced CC licenses for his work. Read on to find out what positives Kelly has seen in using CC as well as which CC evangelist (hint: he also is known for writing science fiction) tipped him off to the whole concept in the first place.

What is your background? Can you catch up our readers on the various projects you are involved in, from your writing to your podcast?
I am primarily known as a science fiction writer but I write in many genres, including mainstream or literary fiction, slipstream, fantasy and mystery. I’ve written five novels, about eighty short stories as well as poems, plays, essays and even a planetarium show. I’ve had some gratifying recognition for my work: two Hugos, a Nebula and a Locus Award. I’ve been churning out a column about science fiction and the internet at Asimov’s Science Fiction Magazine for more than ten years now. Back in 2004 I had a chance to be there pretty near the birth of podcasting. I was being interviewed by Dave Slusher and he tried to explain what it was and why it was so cool. But I was too dense to wrap my mind around podcasting just then, so it wasn’t until the fall of 2005 that I started Free Reads, which is my CC podcast. That led to James Patrick Kelly’s StoryPod on Audible.com, which is a for-pay podcast. But enough about me — if for some reason you lust for more Jim Kelly propaganda, check out my website jimkelly.net.
Read More…
CC Talks With: Monk Turner
In our most recent “Featured Commoner” piece, we catch up with musician Monk Turner, who experiments not only with a variety of musical styles but also distribution techniques, having released a slew of concept albums through the internet archive (all CC licensed). His most recent album, Monk Turner’s Calendar, came out this past week and we were able to catch up with Monk and delve deeper into his unique sensibilities as a musician in the 21st century.
No Comments »CC Talks With: BloodSpell
Although we took a little break in our “Featured Commoner” series over the holidays, we are back in action with many more stories and interviews for the new year. First up in 2008 is Hugh Hancock, Artistic Director ad Co-Founder of Strange Company, the “world’s oldest pro ‘Machinima‘ production company” and producers of acclaimed full-length machinima BloodSpell. We’ve talked about the film before, but further enlightenment was due.

What’s BloodSpell/Strange Company all about? What’s its history? How did it come about? Who’s involved?
Strange Company is the world’s oldest professional Machinima (real-time 3D filmmaking using computer game engines or similar tools – basically puppetry on a computer) production company – we’ve been around since 1997, when I quit pursuing a computer science degree to go play with this new “Quake Movies” thing. It turned out to be a better idea than it looked – we’ve been making films for 10 years now and havve been praised by Pulitzer winner Roger Ebert, worked for some of the most respected companies in the world (like the BBC and BAFTA), and have’ve produced some fantastic films.
BloodSpell is a feature-length Machinima film, one of the few that have ever been made. It’s what we’re calling a “punk fantasy” – an epic fantasy film about a world where people are infected with magic in their blood, but without all of the pompousness, “Olde Worlde” feel and posh English accents that most fantasy films feel they have to have.
BloodSpell happened because we’d been spending a while trying to develop a really huge film project, and we’d kinda lost sight of what makes Machinima great – the fact that it’s fast and cheap enough to make a Machinima film that you can just do it. A collaborator of mine pointed out, in his inimitable way, that we had “lost the punk edge”. So we promptly turned around and decided to put together a fast, cheap film.
Of course, then mission creep set in. But four years later, we’re very proud of the result, and the response we’ve had – praise from major newspapers (The Guardian and USA Today), top interweb/storytelling types (like Charles Stross and Cory Doctorow), and great reviews all across the world.
How are you using CC licenses with BloodSpell? Which CC licenses are you using and why?
BloodSpell is released under a CC BY-NC-SA license. Essentially, we chose CC for brutally commercial reasons – we weren’t going to make money with BloodSpell (it’s basically the world’s largest market research project), we knew that basically every first feature film doesn’t make its creator money, no matter how it’s licensed, and we wanted to make sure that as many people as possible got to see it. From that standpoint, CC was a no-brainer. Likewise, there was no reason to limit the uses people make of our work – I’d love to see BloodSpell fan-fiction, for all that I probably can’t read it myself for legal reasons.
Can you talk about any interesting instances of reuse that have arisen from your choice of CC licensing? What benefits have you seen from using CC licenses?
Actually, we’ve not seen a lot of reuse and remixing, although a couple of people have done some very cool fan-art and remixed trailers. The major benefit we’ve seen is simply that people know they’re free to watch and give away BloodSpell, and that’s made us very popular – to the extent that we’re currently the second most watched Scottish feature film this year, on a budget that’s more than 100 times lower than the next most watched film!
What’s next for BloodSpell/Strange Company?
We’ll be releasing a BloodSpell DVD pretty soon – also under CC – and we’re going to be working on developing tools and technology for our next productions.
The other thing I’m likely to be doing is helming a CC cookery show called “Kamikaze Cookery”, teaching people to cook using modern, molecular gastronomy techniques, but that’s a different story…
1 Comment »

