The Peer 2 Peer University, more commonly known now as P2PU by a growing community of self-learners, educators, journalists, and web developers, launches its third round of courses today, opening sign-ups for “courses dealing in subject areas ranging from Collaborative Lesson Planning to Manifestations of Human Trafficking.”
P2PU is simultaneously launching its School of Webcraft, which is a collaboration with the Mozilla Foundation and “is a powerful new way to learn open, standards based web development in a collaborative environment. School of Webcraft courses include Beginning Python Webservices and HTML5.”
In addition, Creative Commons Counsel Lila Bailey is co-facilitating the Copyright for Educators course this round, which will focus on United States law. The course is “for educators who want to learn about copyright, open content material and licensing” and “is taught around practical case studies faced by teachers when using copyright material in their day to day teaching and educational instruction.” For more information, see the course page.
Sign-ups for all other courses are available at http://p2pu.org/course/list. The deadline to sign up is September 8, and courses will run until October 27th. All courses are free to take and openly licensed under CC BY-SA. For more information, see the full announcement, but stay tuned for more courses!Comments Off
In September, Mozilla and P2PU are launching the P2PU School of Webcraft, and they invite you to participate. The partnership leverages Mozilla’s experience and the P2PU community to create a social learning environment for those who want to “learn the craft of open and standards-based web development.” The P2PU School of Webcraft is a set of courses centered on the open web, including “Introduction to HTML5″ and “Building Social with the Open Web.” From the call for proposals,
Following on the delivery model developed by P2PU, course organizers volunteer to take existing open learning materials or develop their own content and lead a group of peers through 6 weeks of online classes. Courses focus on project based learning in a peer environment and are proposed, created and led by members of the web development community – so the content will always be up to date with the latest technologies.
We’d love for you to become a part of this project and until July 18 we’re inviting course proposals for P2PU School of Webcraft. We’ve made it really easy to get started, just fill out the proposal form, it takes less than 5 minutes!
The school is completely free and open, with all P2PU produced material licensed under CC BY-SA—which means anyone can build on the courses and run their own. But anyone can also get involved with P2PU by proposing a course or participating in one, or just learning more. You can also check out the School of Webcraft in 103 seconds.Comments Off
Joi Ito is teaching his Digital Journalism course again at Keio University this summer, but this time with a twist. In addition to the traditional semester, where Joi will be teaching within the university, the course will also have an open and online component where anyone may apply to join via the Peer 2 Peer University (P2PU). Digital Journalism 2010 will run for seven weeks with seven physical meetings which will be webcast and allow for online participation. Additionally, asynchronous communications will continue between classes on mailing lists, the class blog, wiki, and the P2PU platform.
Digital Journalism 2010 is “an introduction to online journalism, citizen media and the use of social networks for journalism and collective action. Participants will work on self defined projects either as individuals or in groups using any combination of media types including video, photographs, illustrations and text as well as online tools such as blogs, wikis, Twitter, Facebook, Flickr and any other reasonable tool the participant or team would like to use.” In addition to learning about how the journalism landscape is rapidly changing, participants will learn to research and create news online by publishing stories of their own in teams. These stories will be presented to the class (and the world).
The course is a work in progress, so the community can contribute by suggesting readings, activities, and more. P2PU is looking for course organizers to facilitate the P2PU end of things. If interested, please contact thepeople [at] p2pu.org. To participate in the course remotely via P2PU, you can sign up to apply at www.p2pu.org/journalism. Sign-up is open now and the course will begin on Friday, 4 June.
Joi teaches Digital Journalism annually as part of the Keio Graduate School of Media Design. He has contributed pieces to the New York Times, the Asian Wall Street Journal, and Wired. He is also a prolific photographer and if you didn’t already know, the CEO of Creative Commons.
The Peer 2 Peer University is “a grassroots education project that organizes learning outside of institutional walls.” In addition to leveraging existing OER, P2PU licenses all of its own courses under CC BY-SA. For more on why P2PU chose this license, visit http://p2pu.org/license.4 Comments »
There are a lot of things to consider when it comes to choosing a CC license. The factors are different for everyone, whether you’re an individual creator or an institution. Usually, the decision is made and the process by which it was made fades into memory or only remains via word of mouth or blog posts. The Peer 2 Peer University (P2PU) didn’t want this to happen so they decided to document their process when the community held its first workshop in Berlin. A Guide to CHOOSING AN OPEN LICENCE: The Peer 2 Peer University Experience is the result of their efforts. From the announcement:
P2PU has always been committed to openness in everything we do, from the way we run our activities, to how we licence the materials we produce. However, as many people who have worked in the Open Educational space will attest, choosing the right kind of licence, one that provides both the protections and the freedoms that a project like P2PU may require, can be a tricky process…
As we went through the process, we also realised that our experiences may be useful for other people who are undergoing a similar exercises. So we decided to document what we did, and why, and how it turned out. And today, we are proud to announce the publication of our Guide to Choosing an Open Licence (with a CC licence, of course!) In this document, you’ll find details of every step we took to choose our licence, and a range of opinions from several open educators, lawyers and practitioners which we found invaluable.
The P2PU experience is only one of many, and it is not necessarily the process or the license that everyone should choose. It is simply one example of a process that worked for a diverse community of people with various viewpoints. In the end, they chose CC BY-SA (with the allowance of CC BY for when content is entirely funded by a third party). The document is thorough, objective, helpful, and not very long–so make sure to check it out, especially if you’re wondering how to go about choosing a CC license for your own project. (The document itself is available via CC BY-SA).Comments Off
Ryzom's Windfall by Winch Gate / CC BY-SA
Today brings an exciting announcement… Winch Gate Properties Ltd. is releasing Ryzom, an MMORPG (Massively Multiplayer Online Role Playing Game), with its code under the GNU AGPLv3 and its artistic assets under CC BY-SA.
Games are almost unique in how tightly the medium requires the interweaving of software and culture. Amongst the many genres of video games that exist today, the MMORPG is probably the most complex and requires the most depth both on the side of the code and content. Since Ryzom is a mature, well developed project, the scale of this release and its significance for both free culture and free software are both truly incredible. In the words of Winch Gate’s own press release:
By freeing Ryzom code, Winch Gate is transforming the MMORPG marketplace and is setting a precedent for how gaming software should evolve–in freedom. The source code released totals over two (2) million lines of source code and over 20,000 high quality textures and thousands of 3D objects.
Some components aren’t released yet to the public (notably the music and sounds, although this is apparently in progress) and the world data for the main server isn’t being released to keep the player community from fracturing. Notably also, the current tools for creating game data require proprietary software, but the Free Software Foundation notes that there are efforts under way to make these actions editable incorporating free software tools such as Blender. However the components that are already available: the server code, the client code, and the many models, animations, textures and etc, already bring many great community opportunities. The freeing of these resources opens them for study, modification, and incorporation into other works and games of compatible licenses. And of course the existence of all these components also means that one can run a fully free-as-in-freedom virtual universe of one’s own. If you ever dreamed of the carving of virtual worlds, here’s your great chance.1 Comment »
Earlier this week, Facebook announced its launch of community pages, pages based on topics of interest to the community that are not maintained by a single author. Single author pages include band or company pages that intend to promote that band or company. Instead, community pages are based on the concept of “shared knowledge” that underlies Wikipedia. Community pages integrate Wikipedia content which retains the Creative Commons license.
For example, check out the community page for Cooking. The page has directly imported CC BY-SA licensed content from the Wikipedia entry on Cooking. All links to Wikipedia are retained, including direct links to edit the information. At the bottom of the page, the source of content is explicitly stated with links to the CC BY-SA license and history of the article:
For more information on how Wikipedia is integrated into community pages, check out Facebook’s FAQ on Community pages and an email from Wikimedia Foundation’s Head of Business Development, Kul Takanao Wadhwa:
Wikipedia articles on Facebook will further increase the reach of free knowledge on the internet. Facebook has hundreds of millions of users, and now more than 70% of their traffic is coming from outside of the US. Our hope is that many Facebook users (if they are not already) will also be inclined to join the large community of Wikipedia contributors. Facebook will follow the free licenses (CC-BY-SA) and help us find more ways people can share knowledge. Furthermore, we will be looking at other ways that both parties can cooperate in the future.
It’s worth noting privacy concerns about they way Facebook has connected community pages to user profiles — these concerns have nothing to do with the reuse of Wikipedia content.17 Comments »
If you’re like me, then you don’t know much about software; if you’re not like me, then you know about software but not much about open source software (OSS). Regardless of which camp you fall into, there’s good news—you can learn about open source software (and help others learn about it) through open educational resources on OSS online. Practical Open Source Software Exploration: How to be Productively Lost, the Open Source Way is teachingopensource.org‘s new textbook to help professors, or anyone for that matter, teach or learn about open source software. “It’s a book that works like an open source software project. In other words: patches welcome.”
For those needing something quick and simple to hand out to their classes, educators can contribute to or adapt this textbook (it’s licensed under CC BY-SA so you can share, translate, remix as long as you share alike) or search for other OER online. One K-12 educator developed this resource under CC BY, A K-12 Educator’s Guide to Open Source Software.
Via CC licenses, both resources enable a community of educators and learners to contribute to, edit, and improve them, especially Practical Open Source Software Exploration which invites people to edit the wiki directly. But fostering a community around open resources to keep them up-to-date and relevant isn’t something that just magically happens, which is why Red Hat, a successful business built around OSS, developed this meta-resource: The Open Source Way: Creating and nurturing communities of contributors. The book is available in wiki-form also under CC BY-SA, and “it contains knowledge distilled from years of Red Hat experience, which itself comes from the many years of experience of individual upstream contributors who have worked for Red Hat.” Basically, it’s a guide “for helping people to understand how to and how not to engage with community over projects such as software, content, marketing, art, infrastructure, standards, and so forth.” Of course none of this is set in stone (literally), since what works for some might not for others, but it’s worth taking a look and adapting to your own needs.Comments Off
Nearly two years ago, I blogged about Pratham Books, a nonprofit children’s book publisher in India. “It was set up to fill a gap in the market for good quality, reasonably priced children’s books in a variety of Indian languages. [Its] mission is to make books affordable for every child in India.” At the time, Pratham Books had released six children’s books under a CC BY-NC-SA license, available on their Scribd page. Since then, they have changed the licenses on those books to Attribution Only (CC BY) and have expanded their offerings to books in the public domain. They have also been blogging extensively and encouraging remix of their CC licensed illustrations on Flickr.
Last month, the CC licenses enabled audio versions of Pratham children’s books for India’s National Association of the Blind. Three audio versions were recorded by Radio Mirchi, two in English and one in Urdu, with more in the works.
I asked Guatam John of Pratham Books why they moved towards more open licensing (from the books’ original CC BY-NC-SA license), and what else he saw for the future of Pratham’s CC licensed books.
“Pratham Books has taken the position that all our content will either be under a CC-BY or CC-BY-SA license because, to us, these are the only two truly open licenses that fit our needs. Radio Mirchi gave us the content with no terms attached but since it was done pro bono, we felt that putting it out under the CC-BY-SA license was the best available choice for both the community, Radio Mirchi and us. Also, the SA component serves to limit commercial use unless it is re-shared, as the license, and our philosophy, mandates.
We continue to release content under open licenses, for example: http://blog.prathambooks.org/2010/03/retell-remix-rejoice-with-chuskit-world.html. And we will continue to do so over time. We have been working with the Connexions project to build a platform for the re-use, remix and distribution of our content too. Our basic goal is a net increase in the available content for children to read from and we think we can catalyse this two ways: Seeding the domain with our content and building a platform to make it easy to re-use and re-purpose content.”
For more on CC licensed OER being adapted to accessible versions, see “U.S. Dept of Ed funds Bookshare to make open textbooks accessible.”1 Comment »
Artists have been using Creative Commons licenses in interesting ways for a while, whether it’s to encourage interesting adaptations of their work or to help boost album sales. But it’s not only the visual artists and musicians diversifying the use of CC licenses—open education initiatives like Flat World Knowledge are experimenting with innovative business models by giving away digital content while charging for services added around it. WikiPremed is another one.
WikiPremed is the result of fifteen years of hard work, founded by John Wetzel, a graduate of Stanford University who has been helping “premedical students prepare for the MCAT in small group teaching through over fifty course cycles.” The site is comprehensive in scope, basically a course “in the undergraduate level general sciences,” consisting of textbooks, flash cards, test questions, images, and more that a premed student would need to prepare for the MCAT. All materials are available for free under Creative Commons Attribution ShareAlike, which means you can translate, improve, and republish it as long as you share alike.
What’s more interesting is that the site is sustaining itself by giving away digital content for free and charging for print materials, such as its Physics flashcards and print versions of its books. There is also an ask for a one-time $25 donation that then gives students an Organic Mechanisms Pocketbook and Advanced Physiology Crosssword Puzzle Book in return as a thank you. From Glyn Moody’s short interview of John Wetzel (which got picked up by techdirt),
“Students need printed study materials, and they get sick of the computer, so I definitely think there is room for creative commons educational content supported by print publications. I think there is an ethic to not holding content hostage to purchases, but I think there are commercial advantages to the open model as well. I don’t doubt that the average customer at WikiPremed has 1000 page views before purchasing anything.
I am sure that if there were registration walls and missing chapters I would have fewer customers.
I’m not getting rich or anything, at this point, but it is working.”
If you’re interested, you can help contribute to the WikiPremed case study.Comments Off
FLOSS Manuals, true to its name, produces manuals for free software applications. The manuals themselves are freely licensed and often written in book sprints. This January, as part of the Transmediale festival in Berlin, FLOSS Manuals attempted its first non-manual booksprint — a considerably harder task, as no structure is implied. Only the book title, Collaborative Futures, was given — a collaborative experiment about the future of collaboration.
The initial collaborators each had considerable experience with free software or free culture collaborations — Michael Mandiberg, Marta Peirano, Alan Toner, Mushon Zer-Aviv, me, and FLOSS Manuals’ honcho Adam Hyde and programmer Aleksandar Erkalovic.
Initially we thought we’d write much about licenses and other topics much debated by those in the free software and free culture community. After a day of intense discussion of book content and structure, those debates were left in the background as we tackled explaining what kinds of collaboration we intended to write about and speculating about what the future of collaboration holds. As appropriate, we did use licenses — the book is released under the CC Attribution-ShareAlike license and incorporates a fair amount of previously existing material under the same or compatible licenses (surprisingly enough, none from Wikipedia).
There’s also a licensing (and collaboration?) story behind the video. Producer Bennett Williamson wanted to use “Rolands Vegners” by Ergo Phizmiz & Margita Zalite as the soundtrack. Bennett writes on his Free Music Archive blog:
This was a problem, because Collaborative Futures (and all its related materials) already had a different type of CC license than Ergo’s track; Attribution-ShareAlike and Attribution-NonCommercial-ShareAlike respectively.
I really liked the song and wanted to keep it in the video, so I contacted Ergo and asked him if he’d be willing to change the license type of his track… and he agreed! Score one for copyright alternatives!
So remember kids, when syncing up these jams to your sweet vids, make sure that your derivitive has a license that jives with that of the original work. And sometimes all you have to do is ask.
With that, here’s ten more instrumentals from the Archives ready for you to slap into your timeline. Thanks to those of you who made suggestions of tracks to include; please keep them coming!
All well worth keeping in mind for future collaborations. Check out the book, and more importantly, FLOSS Manuals and the Free Music Archive, excellent free culture projects covering a broad range of tastes.Comments Off