film

12th Annual Media That Matters Festival – Call for Entries!

Jane Park, February 1st, 2012

Arts Engine‘s annual Media That Matters Festival — now in its 12th year — is accepting new entries for short films! In addition to being a “premier showcase for short films with big messages” Media That Matters will give filmmakers the opportunity to connect with educators, activists, and nonprofits around the globe, helping to move communities towards social change. If selected, your film will be screened at the Fall festival and featured via a “multi-platform campaign combining online streaming with personalized screenings,” and made available under CC BY-NC-ND.

Submission criteria from the announcement:

Short Film: Films must be twelve minutes MAXIMUM; the ideal length is around eight minutes.

All Styles: We accept documentaries, narratives, animations, music videos, public
 service announcements, dramas, comedies, hybrids, or a style of your own creation!
 Creativity is always encouraged. The only guideline is that your project must focus on a 
social issue.

All Issues: Any and all issues will be considered.

All Ages: All ages will be considered!

The early deadline to submit is February 23, regular deadline is April 20, and the late deadline is May 1. Submit your film at http://www.mediathatmattersfest.org/submit. Send questions to festival@artsengine.net.

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1,200 screenings of CC-licensed documentary “An Island”

Jane Park, May 26th, 2011

AnIsland2_by_Antje_Taiga_Jandrig
by Antje Taiga Jandrig / CC BY-NC-SA

When Vincent Moon and Efterklang completed “An Island” earlier this year, they launched public-private screenings of the film, encouraging the public to host free screenings under the CC BY-NC-SA license. Over the next two months, 1,200 screenings took place at various locations around the world; this Google map and Flickr stream demonstrate the reach and scope of the film.

To follow the success of their initial distribution, Vincent Moon and Efterklang have announced a limited edition DVD package of “An Island” and a digital download that follows the Pay What You Can model used successfully in the past by bands such as Radiohead. You can pay what you can for the documentary and download it under CC BY-NC-SA at the website, where you can also order one of the limited edition DVD packages with a run of 5,000.

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An Island: CC-Licensed Film, Public-Private Screenings Announced

Cameron Parkins, January 12th, 2011

Music and film lovers take note – An Island, a beautiful new film by Vincent Moon featuring Danish band Efterklang, is very quickly nearing public release. A new teaser for the film was released today along with an announcement describing the “Private-Public Screenings” of the film:

Efterklang and Vincent Moon welcome all our listeners and followers to host their own screenings of An Island.

We call these screenings Private-Public Screenings and the rules are very simple.

  • The screenings need to have free entrance
  • The screenings need to be public.
  • The screenings need to have a minimum capacity of 5 people
  • The screenings need to be verified by Efterklang & Vincent Moon and only screenings that are featured on www.anisland.cc are official Private-Public Screenings

Moon and Efterkland hope to create “a free and inspiring distribution method for [the] film” – as such, An Island is CC BY-NC-SA licensed (like all of Moon’s current work), allowing the free sharing and reuse of the film for non-commercial purposes.

More info on hosting your own screening is available here.

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Watch Sintel, an open-source animated short from the Blender Institute

Lisa Katayama, November 2nd, 2010

Last week, we interviewed Ton Roosendaal, head of the Blender Institute, on his new open animated short film called Sintel. (Blender is an awesome open-source 3D creation suite, and the Institute is the studio that creates content like Sintel that employ amazing Blender-enabled techniques like smoke simulation and volumetrics.)

The film was made possible with crowdsourced funding from thousands of online supporters and, since it was released on YouTube a month ago, has gotten over 1.8 million views. If you haven’t seen it already, here’s your chance!

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CC Talks With: Ton Roosendaal, Sintel Producer and head of Blender Institute

Chris Webber, October 27th, 2010

Sintel poster
Sintel poster by Blender Institute / CC BY

Ton Roosendaal is head of the Blender Institute, leader of Blender development, and producer of the recently released 3d short film Sintel, which is released as Creative Commons Attribution 3.0.

Sintel is the Blender Institute’s third “open movie”. Could you describe what “open movie” means to the Blender Institute?

Oh… many things. First, I love to work with artists, which goes much easier than working with developers! And making short animation films with teams is an amazing and very rewarding activity. With this large creative community of Blender artists, the financial model enables it even; not many short film makers have this opportunity.

But the practical incentive to do this is because it’s a great development model for Blender. Putting artists together on a major challenge is the ultimate way to drive software like Blender forward. That way we can also ensure it fits ambitious targets weeding out the ‘would be cool features’ for the ‘must need’ ones. And it’s quite easier to design usability with small diverse teams, than have it done online via feedback mechanisms, which easily becomes confusing with the noise of hundreds of different opinions.

It’s also a fact that the Blender Institute was established for open movie projects, so for me (and the Blender Institute) it means our core business.

Blender Institute projects have a rare but heavily developed intersection between free and open source software (Blender the software and its developer community) and free culture (the films the Blender Institute produces). How related and similar are these worlds?

I don’t consider myself much related to “free culture” really, and certainly not in the political sense. For Blender projects it’s just a natural way to deliver it in open license like with [the licenses provided by] CC. We want our users to learn from them, to dissect our tricks and technology, or use them for other works. And not least: to allow everyone who works on a project to freely take it with them; as a portfolio, or companies who sponsor us who need demos or research material. So in that sense we are free culture!

But each time I meet people who work in this field, it’s mostly theorists, not practicists. so I’m a bit biased [...] people who talk about free culture don’t seem to make it (at least here in the Netherlands, at conferences or meetings). I get regular invitations to talk on this topic. I do it sometimes, but the blah-blah level disturbs me a bit. Free culture is about doing it.

So at the Blender Institute, you have artists working on these works, and you have programmers working on this code. How similar are those worlds?

For Blender, I think we have a great mix, with a lot of cross-overs. Several of our coders started as users, and we involve artists closely in design for tools or features.

This doesn’t always go perfectly, especially when it’s highly technical, like simulation code. But if you visit our IRC channel, or mailing list, or conferences… it’s always a great mix. Maybe this is because 3d art creation is quite technical too? I dunno… not many users will understand how to construct bsp trees, yet they use it all the time.

In general compared to other open source projects, I think we’re quite un-technical and accessible. A big reason for that is because I’m not even a trained programmer. I did art and industrial design. When coders go too deep in abstract constructions I can’t follow it either and can simply counter it with an “Okay, but what’s the benefit for using this?” And when the answer is “It makes coders’ lives easier” I usually ignore it. In my simple world, coders suffer and artists benefit! But one coder can also do some stuff — taking a few hours — that saves hundreds of thousands of people a few seconds in a day. And that’s always good.

What’s the development of a film like Sintel like as in terms of internal development vs community involvement in production? Has that dynamic changed at all from work to work? I partly ask this because some people think “Oh, open movie, they must have their SVN repository open the whole time and just get random contributions from everywhere,” but Blender Institute films don’t tend to work that way.

Right, we keep most of our content closed until release. I’m a firm believer in establishing protective creative processes. In contrast to developers — who can function well individually online — an artist really needs daily and in-person feedback and stimulation.

We’ve done this now four times (three films and one game) and it’s amazing how teams grow in due time. But during this process they’re very vulnerable too. If you followed the blog you may have seen that we had quite harsh criticism on posting our progress work. If you’re in the middle of a process, you see the improvements. Online you only see the failures.

The cool thing is that a lot of tests and progress can be followed now perfectly and it suddenly makes more sense I think. Another complex factor for opening up a creative process is that people are also quite inexperienced when they join a project. You want to give them a learning curve and not hear all the time from our audience that it sucks. Not that it was that bad! But one bad criticism can ruin a day.

One last thing on the “open svn” point: in theory it could work, if we would open up everything 100% from scratch. That then will give an audience a better picture of progress and growth. We did that for our game project and it was suited quite well for it. For film… most of our audience wants to get surprised more, not know the script, the dialogs, the twists. Film is more ‘art’ than games, in that respect.

Ton Roosendaal
Ton Roosendaal by Kennisland / CC BY-SA

You also did the sprints this time, which pulled in some more community involvement than in previous projects. Do you think that model went well? Would you do it again?

The modeling sprint was great! We needed a lot of props, and for that an online project works perfectly. The animation sprint (for animated characters) was less of a success. Character animation doesn’t lend itself well for it, I think. There’s no history for it… ehh. Like, for design and modeling, we have a vocabulary. Most people understand when you explain visual design, style, proportions. But for animation… only a few (trained) animators know how to discuss this. It’s more specialist too.

How has the choice of the Creative Commons Attribution license affected your works?

How would it affect our works? Do you mean, why not choose ND (no-derivatives) or NC (noncommercial)? Both restrictions won’t suit well for our work. And without attribution it’s not a CC license.

I did get some complaints why not choose a FSF compatible license, but the Free Software Foundation has no license for content like ours either.

What kinds of things have you seen / do you expect to see post-release of a project such as Sintel?

A lot of things happened with previous films, Elephants Dream and Big Buck Bunny, ranging from codec research in companies, showcases on tradeshows, to student composers using it to graduate. Even wallpaper!

We are working now on a 4k resolution of the film (4096 x 2160). The 4k market is small, but very active and visible in many places. They’re dying for good content. I’m also very interested in doing a stereoscopic ’3d’ version. As for people making alternative endings or shots; that hasn’t happened a lot, to my knowledge. Our quality standard is too high as well, so it’s not a simple job.

But further, the very cool thing of open content is that you’re done when you’re done! A commercial product’s work stress only starts when the product is done. That’s what I learned with our first film. Just let it go, and move on to next.

And at least one “free culture” aspect then: it’s quite amazing how our films have become some kind of cultural heritage already. People have grown fond of them, or at least to the memory of them. It’s part of our culture in a way, and without a free license that would have been a really tough job.

Might there be a Sintel game (Project Jackfruit?) using the Blender Game Engine like there was a game following Big Buck Bunny (Yo Frankie)?

Not here in the Blender Institute. But there’s already a quite promising online project for it.

You can watch Sintel online and support the project (and get all the data files used to produce the film, tutorials, and many other goodies) by purchasing a DVD set. You may also wish to consider supporting Creative Commons in our current superhero campaign.

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One Week Until the Tenth Annual Media That Matters Film Festival

Cameron Parkins, May 27th, 2010

New Yorkers: Arts Engine‘s fantastic Media That Matters Film Festival is less than a week away, taking place June 2nd at The Visual Arts Theater (Google Map). Tickets are on sale now – as the event has sold out every year, it is wise to purchase in advance. To make this easier, Arts Engine is offering a discount for the CC community – simply enter the code MTMSPECIAL at checkout and receive $2 off the regular ticket price of $13.

Now in it’s tenth year, the festival showcases twelve social justice shorts selected by a fantastic jury of filmmakers and activists. New this year is the impACT salon which will allow attendees the chance to meet the festival filmmakers, learn about the festival’s presenting partners, and will include free ice cream from the Raw IceCream Company.

Following the premiere, the films will be available for purchase under a CC Attribution-NonCommercial-No Derivatives license on region-free unencrypted DVDs.

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Tenth Annual Media That Matters Film Festival: June 2nd, NYC

Cameron Parkins, May 3rd, 2010

Mark your calendars – Arts Engine is back with its annual Media That Matters Film Festival on June 2nd in New York City. The festival, now in its tenth year, showcases twelve social justice shorts selected by a fantastic jury of filmmakers and activists.

The premiere will take place at The Visual Arts Theater (Google Map) and will include not only the films featured but also a salon with some of the MTM presenting partners and a chance to meet the festival filmmakers. Be sure to purchase tickets in advance if you wish to attend in person.

Following the premiere, the films will be available for purchase under a CC Attribution-NonCommercial-No Derivatives license on region-free unencrypted DVDs. This allows activists, educators, fans, and audiences to host their own non-commercial screenings of the shorts without having to negotiate complex contracts with MTM and the many different filmmakers participating in the festival. Those interested should preorder a DVD, check out MTM’s DIY Screening Guide, and add themselves to the list of existing screenings.

Visit the festival’s site for details, schedules, and downloads. Also, check out the video that Creative Commons and Arts Engine collaborated on in late 2008 that explains how CC licenses have helped filmmakers in the Media that Matters festival (more info and download available here).

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Al Jazeera CC Workshop Recap, Panel Debate at Perugia International Journalism Festival

Cameron Parkins, April 22nd, 2010

Today, the Al Jazeera Documentary International Film Festival hosted Remix, the first ever Creative Commons workshop in the Arab world entirely dedicated to filmmakers.

Basel Safadi kicked off the workshop, explaining in both English and Arabic the basics behind Creative Commons licenses. Safadi also presented case studies of select films and documentaries already released under a CC license including Brett Gaylor’s RIP: A Remix Manifesto, Nina Paley’s Sita Sings The Blues, and Arce-Rujelah’s To Shoot an Elephant. Mohamed Nanahbay, Head of Online at Al Jazeera English, was also present to discuss the Al Jazeera Creative Commons Repository and its recent addition of footage from Lebanon.

The CC Al Jazeera repository and its importance will be at the center of a panel discussion hosted by Perugia International Journalism Festival on Friday, April 23rd. The panel will focus on how the availability of high-quality footage for free and legal download is affecting the future of video journalism. Featured participants include Moeed Ahmad, Head of Al Jazeera New Media, and Laith Mustaq, one of the most prominent bloggers at Al Jazeera Talk.

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CC Talks With: Vincent Moon

Cameron Parkins, March 29th, 2010


Vincent Moon by Brantley Gutierrez / CC BY

Filmmaker and artist Vincent Moon first gained notoriety with his verité style performance pieces for French music blog La Blogotheque. Over the past five years his creative output has been prolific, releasing music documentaries that range from impromptu performance Take Away Shows to event-based projects like Temporary Areas to Long Portrait features on rare musicians.

Beyond his distinct and influential aesthetic, a recent decision to release all his works under a CC Attribution-Noncommercial-Share Alike license piqued our interest and we caught up with Moon to discuss his approach to art and creation in today’s world as well as his decision to release his work under a CC license.

Could you give our readers some background on yourself? How and when did you become interested in filmmaking?

I guess I started by accident. When I was 18 I studied cinema at university – sort of. I didn’t get it. I didn’t understand anything. They were just telling me about impossible things to make, huge movies. They were so complicated and I was way too young to imagine that I could do anything like that. Then I started to do photography and it was what I was really excited about. Just going out in the street and basically being, very simply, a creator. I didn’t need any budget or anything there. So I was doing photos but didn’t really know what to do with it until I got more interested in music and wanted to do something with music and musicians.

I started getting closer to musicians when I met a band called The National – they were just starting at the time and they used some photos I did with them for their third album, Alligator. Then I was like, wow OK maybe this is something to do around music. They asked me if I wanted to do a little guest music video for them. It was all pretty lo-fi and it was still what people would call a “music video” – putting images on pre-recorded music. After a few of these, which we did without any money, I realized this wasn’t what I wanted. It wasn’t a very interesting relationship with the people I was working with. They just send me a song and ask me to do something with it.

Around that time I was always going to see live music – I spent around 6 years in Paris every night going out to see live shows – and I realized I wanted to do something with live music. When I met Chryde, who runs La Blogotheque, he wanted to do something we called at the time a video podcast – I haven’t seen that word in a long time – but he wanted to do something and I wanted to film music differently so that is how we started the “Take Away Shows” project just over four years ago.

Do you consider yourself a documentarian? Where do you see yourself in the general cinematic landscape?

It’s definitely documentary, but I’ve been thinking and talking about it more and [documentary] doesn’t mean much anymore. Now creation is made in a way that putting names on such creation doesn’t really mean anything. Lots of people from our generation, we are inspired and influenced by so many different fields because we have access to so [much] more than before. It’s impossible to just be inspired by cinema – you listen to music all the time and you read stuff and you have access to all those amazing things and so I guess now we are seeing more hybrid creations and they don’t belong to any genre. So I don’t see myself as owed to cinematography – I don’t even call myself a director or anything. I call myself a “filmer” – I don’t know if that would be a word in English – but in a way I’m not really a filmmaker I’m just a “filmer.” I’m just a guy using a tool and that tool is a camera but it could be something else.

My point is not to make movies but to make relationships – basically, to meet people, and I found a good pretext to do that. I pretend I am a filmmaker sometimes but it is really a pretext to travel and meet people and talk with them. It is very interesting to talk with people without using words – some people use instruments to carry their message and I use a camera. I think it is an important point and something I’ve been really interested in more recently, especially talking to some journalists. Most journalists want to put you in a little box, because of course it is easier – it’s easier to put a word on what you do. But it doesn’t mean anything really.

I’m just a guy using a tool today and traveling just doing my little things – I call them “little things” more and more because I feel that I make most of my movies as gifts. I make them for the people I love I don’t really make money on them.

How did you become interested in Creative Commons and the free culture movement in general?

I don’t really remember what the first thing that got me interested was, I just remember I started reading some books by Lawrence Lessig. I was really interested in reading a lot about all the copyfree things. It’s more recent probably than you would expect. After a while [of] doing these videos for [La Blogotheque] we really became a part of the “blog revolution” and I started to understand that there was such a strong link between Creative Commons and my way of working – it seemed so obvious to me.

What grabbed you about CC? What was the resonance between what you were doing for La Blogtheque and Lessig’s Free Culture?

My way of doing things is that I don’t really respect many of the things you should respect when you work with labels. With the blog in a way we never signed anything with all the labels and that is how we’ve been able to do our project, do all the Take Away shows. And because we didn’t really deal with any labels or manager, we’re always talking directly straight to the artists. My way of doing things is that I don’t care much about the intermediaries, those people between the two extreme points you know, maybe even two creators talking together or creators talking to an audience. My way of doing things has been always to avoid the steps in the middle and talk straight to the people. And that is how I felt the obvious link with Creative Commons. Now each time I get an email from a manager to work with an artist, I tell them to put me in touch with them and we will talk together. It’s more of a direct relationship.

How are you using CC licenses on your projects?

As soon as I started to do things on my blog I started using CC. Now though I put all my original work under a CC Attribution-NonCommercial-Share Alike license – all of it. This is a really important thing to me and I want to be clear with the people I work with that I’m not going to work with a label that doesn’t allow me to use CC on a video with an artist. That’s it.

That is basically the only way I can move things and convince people from the inside. With lots of labels, their attitude to all this has been really complicated and it’s getting really impossible to work with them. I’m in a lucky position in that I can convince people to move towards Creative Commons and this sort of view on how people create and share.

Beyond just believing in CC theoretically in a broader cultural sense, what do you see as the main purpose for using CC licenses on your work? Is it to allow people to share them? To give them a sense of ownership?

I don’t think people are going to use CC with my work in a way that is useful to remix, I just want people to think about my work more and share my work as they want. Creative Commons is a way for creators to share their work just because they want to create, not because they want to make money – I’m not getting a lot of money for what I’m doing, I just want to be able to continue doing this. I really try basically to make movies for no money and I don’t want to have money involved – I tend to refuse working with someone when they come in with a large budget. I like to keep it on that simple level. I don’t want people to make money off these projects as no one is paid. It’s all for free so I like to keep it that way.

Now all my work is under a Creative Commons license, not because I think it will particularly help but because it is a way of thinking, it is a way of life, and it is something to fight for. I work with lots of musicians – I use CC to push the people I am working with to be involved in that movement. It is about how people create – I’m just amazed by how little time we spend thinking about how people create compared to how people make money from creations. It’s crazy, it’s scary.

Talk a little bit about projects you are working on right now. I know you are working on the Temporary Areas project right now and that you recently won the Sound and Vision Award for Faute des Fleurs at the CPH DOX Film Festival.

I have tons of different projects that are mostly based around music – I’m going to make a movie about the Primavera Sound Festival, a festival in Barcelona, and continue to do long portraits that are dedicated to rare musicians. My life is on the road, and I don’t have a home anymore – I’m sort of experimenting with my own life and how you are able to live as a nomad. To use your camera as a tool to interact and meet people.

I organize events more and more, I see myself as an organizer more than a filmmaker. I did this thing in Copenhagen last May where I gathered nine bands in one space and we did what I called Temporary Copenhagen. It is a long piece where I pushed these bands to play their music differently. It’s not always about bands playing their music acoustically, the idea is – how can you push a band in another situation and see what happens? I think that can bring them something and of course that brings me a lot because I’m putting myself in a situation where I don’t know what will happen.

We don’t plan anything anymore. When I was in Copenhagen there was a very strong reaction between all the different musicians – there was something in the air. Thirty minutes, one take, and just one try – you can’t miss it. There was this tension and I just realized that it is exactly what I want to do more of – to gather different groups and live something very strong with them, even for like an hour. I did the same thing in Athens, Greece in October – 15 bands in one space. It is just a way to discover the world, and create some little experiments in everyday life.

Now I am finishing a project in Cambodia, a web-film project about a urban displaced community, where I am trying a new technique that we could call ‘hyper-image’ – I can’t say much about it now, but it’s a special way to document and use interactive tools while including these people in a very specific, collaborative process. It’s somewhere between a rip off of Jia Zhang-Ke films and an integration of new technologies in images. There’s so much to explore!

Basically the big question for me in the 21st century, where you have access to all this information everywhere, where you have access to all these technological tools, is – how do you continue to explore the world? How do you put yourself in a position where you still have things to explore? What is your own way to learn? The link to CC here is obvious to me – its all part of the same movement and desire to experience and access information.

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CC Talks With: Mr. Mayo’s Class Integrates CC, Skypes with Lawrence Lessig

Jane Park, November 19th, 2009

mr mayo
Photo by Mr. Mayo CC BY-NC

A few weeks ago, I had the chance to talk to George Mayo, known as Mr. Mayo to his students, a middle school Language Arts teacher in Maryland. Mr. Mayo was brought to CC Learn’s attention by Lawrence Lessig, CC’s founder and current board member, who Skyped with Mr. Mayo’s class for thirty minutes, answering questions on copyright, YouTube’s take-down policy and downloading music. Mr. Mayo and his class have integrated CC licensed works into their daily activities, documenting it all at mrmayo.org. Instead of elaborating on the various innovative ways Mr. Mayo and his class uses CC, I’m going to let George speak for himself. The following is the interview I had with him via Skype. You can also listen to the audio here.

Read More…

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