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	<title>Creative Commons &#187; free culture</title>
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		<title>Libre Graphics Meeting 2011: Year of the Innovative Libre Graphics&#160;Desktop</title>
		<link>http://creativecommons.org/weblog/entry/27420</link>
		<comments>http://creativecommons.org/weblog/entry/27420#comments</comments>
		<pubDate>Thu, 26 May 2011 21:15:19 +0000</pubDate>
		<dc:creator>Chris Webber</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[libre graphics meeting]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=27420</guid>
		<description><![CDATA[Faces of Libre Graphics Meeting 2011 by Tom Lechner / CC BY-NC-SA In 2007, Jon Phillips wrote this about Libre Graphics Meeting: I wanted to underline how key it is for all those in Open ____ (Open Content, Open Source, Open etc) get together at some point to see each other physically, as often it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div style="padding:10px;text-align:center"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/tomlechner/5724785577/in/pool-776360@N22/"><img src="http://creativecommons.org/wp-content/uploads/2011/05/faces_of_lgm_2011.jpg" alt="Faces of Libre Graphics Meeting 2011 image" /></a><br />
Faces of Libre Graphics Meeting 2011 by Tom Lechner / <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.0/">CC BY-NC-SA</a></div>
<p>In 2007, <a href="https://creativecommons.org/weblog/entry/7450">Jon Phillips wrote this about Libre Graphics Meeting</a>:
</p>
<blockquote><p>I wanted to underline how key it is for all those in Open ____ (Open Content, Open Source, Open etc) get together at some point to see each other physically, as often it&#8217;s only virtually.</p></blockquote>
<p><a href="http://libregraphicsmeeting.org/2011/">It&#8217;s now 2011</a> and Jon Phillips is a CC alumnus but still active in <a href="http://libregraphicsmeeting.org/">Libre Graphics Meeting</a> every year.  This year Jon Phillips invited me to attend and speak as CC representative and community member about <a href="http://blender.org">Blender</a> and about <a href="http://autonomo.us/2008/07/franklin-street-statement/">free network services</a>.  I spoke three times:</p>
<ul>
<li>At the <a href="http://montrealpython.org/">Montreal Python</a> usergroup giving a talk on Blender and Python very similar to <a href="http://pycon.blip.tv/file/4880934/">the talk I gave at PyCon this year</a> and similarly well received (<a href="http://dustycloud.org/misc/pycon_2011_blender_talk.pdf">slides here</a>).  I also gave a lightning talk on my new project, <a href="http://mediagoblin.org/">GNU MediaGoblin</a>.</li>
<li>Another talk on Blender, this one focused more on artists and advocacy animations.</li>
<li>An <a href="http://autonomo.us">autonomo.us</a> panel on free network services.  I strongly believe that licensing that permits copying and modification is essential to the success of free network services and we addressed this a bit but not as strongly as I&#8217;d hoped.  Aside from this, the conversation was very good, especially in the second half of the talk which was mostly driven by audience participation.  It seems clear to me that the Libre Graphics Meeting community understands why distributed free software network services matter, even to artists.  GNU MediaGoblin was introduced formally to Libre Graphics Meeting during this talk also.</li>
</ul>
<p>If I were to describe Libre Graphics Meeting 2011 in one phrase it might be &#8220;2011 is the year of the innovative libre graphics desktop.&#8221;  Of course, in saying this I am <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Year_of_the_Linux_Desktop">making a joke</a>, but there is some truth to it.  It&#8217;s unfortunately true that libre graphics are unlikely to become the dominant software tools for graphics authoring in the near future, but even still, Libre Graphics Meeting demonstrates that <a href="http://www.linux.com/learn/tutorials/446275:mad-science-headed-from-the-libre-graphics-meeting-to-your-linux-desktop">people are clearly doing great and innovative things</a> in the libre graphics world.</p>
<p>And just as <a href="http://mako.cc/writing/hill-free_tools.html">Free Software Needs Free Tools</a>, <a href="http://freedomdefined.org/Definition">free culture</a> also needs free tools.  If culture is going to be reworked, remixed, and even simply survive the dangers of obsolescence, we need unencumbered formats and tools to empower current and future authors and artists. And so the libre graphics community plays a critical role here.</p>
<p>Free culture and free software don&#8217;t mix often enough, but when they do the <a href="https://creativecommons.org/weblog/entry/24149">result is powerful</a>.  In few places does this mixing happen as clearly as it does in the libre graphics community, and so it&#8217;s good that we have Libre Graphics Meeting as a gathering point for powerful intersections such as these.</p>
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		<title>Ton Roosendaal, Sintel Producer and head of Blender&#160;Institute</title>
		<link>http://creativecommons.org/weblog/entry/24149</link>
		<comments>http://creativecommons.org/weblog/entry/24149#comments</comments>
		<pubDate>Wed, 27 Oct 2010 20:15:37 +0000</pubDate>
		<dc:creator>Chris Webber</dc:creator>
				<category><![CDATA[CC Talks With]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[CC BY]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=24149</guid>
		<description><![CDATA[Sintel poster by Blender Institute / CC BY Ton Roosendaal is head of the Blender Institute, leader of Blender development, and producer of the recently released 3d short film Sintel, which is released as Creative Commons Attribution 3.0. Sintel is the Blender Institute&#8217;s third &#8220;open movie&#8221;. Could you describe what &#8220;open movie&#8221; means to the [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right;margin: 1em"><a rel="cc:attributionURL" href="http://www.sintel.org/"><img class="size-medium wp-image-21917 alignnone" src="http://creativecommons.org/wp-content/uploads/2010/10/sintel_poster2.jpg" alt="Sintel poster" width="300" height="424" /></a><br /><em><span>Sintel poster</span></em> by <span>Blender Institute</span> / <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">CC BY</a></div>
<p><i>Ton Roosendaal is head of the Blender Institute, leader of <a href="http://www.blender.org/">Blender</a> development, and producer of the recently released 3d short film <a href="http://www.sintel.org/">Sintel</a>, which is released as <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>.</i></p>
<p><b>Sintel is the Blender Institute&#8217;s third &#8220;open movie&#8221;.  Could you describe what &#8220;open movie&#8221; means to the Blender Institute?</b></p>
<p>Oh&#8230; many things.  First, I love to work with artists, which goes much easier than working with developers!  And making short animation films with teams is an amazing and very rewarding activity.  With this large creative community of Blender artists, the financial model enables it even; not many short film makers have this opportunity.</p>
<p>But the practical incentive to do this is because it&#8217;s a great development model for Blender.  Putting artists together on a major challenge is the ultimate way to drive software like Blender forward.  That way we can also ensure it fits ambitious targets weeding out the &#8216;would be cool features&#8217; for the &#8216;must need&#8217; ones.  And it&#8217;s quite easier to design usability with small diverse teams, than have it done online via feedback mechanisms, which easily becomes confusing with the noise of hundreds of different opinions.</p>
<p>It&#8217;s also a fact that the Blender Institute was established for open movie projects, so for me (and the Blender Institute) it means our core business.</p>
<p><b>Blender Institute projects have a rare but heavily developed intersection between free and open source software (Blender the software and its developer community) and free culture (the films the Blender Institute produces).  How related and similar are these worlds?</b></p>
<p>I don&#8217;t consider myself much related to &#8220;free culture&#8221; really, and certainly not in the political sense.  For Blender projects it&#8217;s just a natural way to deliver it in open license like with [the licenses provided by] CC.  We want our users to learn from them, to dissect our tricks and technology, or use them for other works.  And not least: to allow everyone who works on a project to freely take it with them; as a portfolio, or companies who sponsor us who need demos or research material.  So in that sense we <i>are</i> free culture!</p>
<p>But each time I meet people who work in this field, it&#8217;s mostly theorists, not practicists. so I&#8217;m a bit biased [...] people who talk about free culture don&#8217;t seem to make it (at least here in the Netherlands, at conferences or meetings).  I get regular invitations to talk on this topic.  I do it sometimes, but the blah-blah level disturbs me a bit.  Free culture is about doing it.</p>
<p><b>So at the Blender Institute, you have artists working on these works, and you have programmers working on this code.  How similar are those worlds?</b></p>
<p>For Blender, I think we have a great mix, with a lot of cross-overs.  Several of our coders started as users, and we involve artists closely in design for tools or features.</p>
<p>This doesn&#8217;t always go perfectly, especially when it&#8217;s highly technical, like simulation code.  But if you visit our IRC channel, or mailing list, or conferences&#8230; it&#8217;s always a great mix.  Maybe this is because 3d art creation is quite technical too?  I dunno&#8230; not many users will understand how to construct bsp trees, yet they use it all the time.</p>
<p>In general compared to other open source projects, I think we&#8217;re quite un-technical and accessible.  A big reason for that is because I&#8217;m not even a trained programmer.  I did art and industrial design.  When coders go too deep in abstract constructions I can&#8217;t follow it either and can simply counter it with an &#8220;Okay, but what&#8217;s the benefit for using this?&#8221;  And when the answer is &#8220;It makes coders&#8217; lives easier&#8221; I usually ignore it.  In my simple world, coders suffer and artists benefit!  But one coder can also do some stuff &#8212; taking a few hours &#8212; that saves hundreds of thousands of people a few seconds in a day.  And that&#8217;s always good.</p>
<p><b>What&#8217;s the development of a film like Sintel like as in terms of internal development vs community involvement in production?  Has that dynamic changed at all from work to work?  I partly ask this because some people think &#8220;Oh, open movie, they must have their SVN repository open the whole time and just get random contributions from everywhere,&#8221; but Blender Institute films don&#8217;t tend to work that way.</b></p>
<p>Right, we keep most of our content closed until release.  I&#8217;m a firm believer in establishing protective creative processes.  In contrast to developers &#8212; who can function well individually online &#8212; an artist really needs daily and in-person feedback and stimulation.</p>
<p>We&#8217;ve done this now four times (three films and one game) and it&#8217;s amazing how teams grow in due time.  But during this process they&#8217;re very vulnerable too.  If you followed the blog you may have seen that <a href="http://www.sintel.org/news/reaction-from-the-team/">we had quite harsh criticism on posting our progress work</a>.  If you&#8217;re in the middle of a process, you see the improvements.  Online you only see the failures.</p>
<p>The cool thing is that a lot of tests and progress can be followed now perfectly and it suddenly makes more sense I think.  Another complex factor for opening up a creative process is that people are also quite inexperienced when they join a project.  You want to give them a learning curve and not hear all the time from our audience that it sucks.  Not that it was <i>that</i> bad!  But one bad criticism can ruin a day.</p>
<p>One last thing on the &#8220;open svn&#8221; point: in theory it could work, if we would open up everything 100% from scratch.  That then will give an audience a better picture of progress and growth.  We did that for our game project and it was suited quite well for it.  For film&#8230; most of our audience wants to get surprised more, not know the script, the dialogs, the twists.  Film is more &#8216;art&#8217; than games, in that respect.</p>
<div style="float: left;margin: 1em"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/kl/2409350505/"><img class="size-medium wp-image-21917 alignnone" src="http://creativecommons.org/wp-content/uploads/2010/10/ton_head1.jpg" alt="Ton Roosendaal" width="300" height="242" /></a><br /><em><span>Ton Roosendaal</span></em> by <a href="http://www.kennisland.nl/en">Kennisland</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA</a></div>
<p><b>You also did the sprints this time, which pulled in some more community involvement than in previous projects.  Do you think that model went well?  Would you do it again?</b></p>
<p>The <a href="http://www.sintel.org/news/modeling-sprint-a-stellar-success/">modeling sprint</a> was great!  We needed a lot of props, and for that an online project works perfectly.  The animation sprint (for animated characters) was less of a success.  Character animation doesn&#8217;t lend itself well for it, I think.  There&#8217;s no history for it&#8230; ehh.  Like, for design and modeling, we have a vocabulary.  Most people understand when you explain visual design, style, proportions.  But for animation&#8230; only a few (trained) animators know how to discuss this.  It&#8217;s more specialist too.</p>
<p><b>How has the choice of the Creative Commons Attribution license affected your works?</b></p>
<p>How would it affect our works?  Do you mean, why not choose ND (no-derivatives) or NC (noncommercial)?  Both restrictions won&#8217;t suit well for our work.  And without attribution it&#8217;s not a CC license.</p>
<p>I did get some complaints why not choose a FSF compatible license, but the Free Software Foundation has no license for content like ours either.</p>
<p><b>What kinds of things have you seen / do you expect to see post-release of a project such as Sintel?</b></p>
<p>A lot of things happened with previous films, Elephants Dream and Big Buck Bunny, ranging from codec research in companies, showcases on tradeshows, to student composers using it to graduate.  Even wallpaper!</p>
<p>We are working now on a 4k resolution of the film (4096 x 2160).  The 4k market is small, but very active and visible in many places.  They&#8217;re dying for good content.  I&#8217;m also very interested in doing a stereoscopic &#8217;3d&#8217; version.  As for people making alternative endings or shots; that hasn&#8217;t happened a lot, to my knowledge.  Our quality standard is too high as well, so it&#8217;s not a simple job.</p>
<p>But further, the very cool thing of open content is that you&#8217;re done when you&#8217;re done!  A commercial product&#8217;s work stress only starts when the product is done.  That&#8217;s what I learned with our first film.  Just let it go, and move on to next.</p>
<p>And at least one &#8220;free culture&#8221; aspect then: it&#8217;s quite amazing how our films have become some kind of cultural heritage already.  People have grown fond of them, or at least to the memory of them.  It&#8217;s part of our culture in a way, and without a free license that would have been a really tough job.</p>
<p><b>Might there be a Sintel game (Project Jackfruit?) using the Blender Game Engine like there was a game following Big Buck Bunny (Yo Frankie)?</b></p>
<p>Not here in the Blender Institute.  But there&#8217;s <a href="http://www.sintelgame.com/">already a quite promising online project for it</a>.</p>
<p><i>You can <a href="http://www.sintel.org/wp-content/content/download.html">watch Sintel online</a> and support the project (and get all the data files used to produce the film, tutorials, and many other goodies) by <a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=120">purchasing a DVD set</a>.  You may also wish to consider supporting Creative Commons in <a href="https://creativecommons.net/donate?utm_campaign=superhero">our current superhero campaign</a>.</i></p>
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		<title>&#8220;Free Culture&#8221; officially introduced in the Czech&#160;Republic</title>
		<link>http://creativecommons.org/weblog/entry/21966</link>
		<comments>http://creativecommons.org/weblog/entry/21966#comments</comments>
		<pubDate>Mon, 10 May 2010 14:22:50 +0000</pubDate>
		<dc:creator>Jane Park</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[CC BY-NC]]></category>
		<category><![CDATA[Czech]]></category>
		<category><![CDATA[Czech Republic]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[Lawrence Lessig]]></category>
		<category><![CDATA[Liberation Day]]></category>
		<category><![CDATA[translation]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=21966</guid>
		<description><![CDATA[Over the weekend, the Czech Republic celebrated Liberation Day and officially introduced the complete Czech translation of Lawrence Lessig&#8217;s Free Culture. The translation was the culminating work of fifty volunteers over three years, and was enabled by the CC BY-NC license of the original English publication. The Czech version is also available under the same [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.svobodna-kultura.cz/Download/Svobodna_kultura_Lessig.pdf"><img src="http://creativecommons.org/wp-content/uploads/2010/05/SK_cover.gif" alt="" title="SK_cover" width="300" height="449" class="alignnone size-full wp-image-21983" /></a><br />
Over the weekend, the Czech Republic celebrated <a href="http://en.wikipedia.org/wiki/Victory_in_Europe_Day">Liberation Day</a> and officially introduced the complete <a href="http://www.svobodna-kultura.cz/">Czech translation</a> of Lawrence Lessig&#8217;s <em><a href="http://free-culture.cc/">Free Culture</a></em>. The translation was the culminating work of fifty volunteers over three years, and was enabled by the <a href="http://creativecommons.org/licenses/by-nc/2.0/">CC BY-NC</a> license of the original English publication. The Czech version is also available under the same license. Adam Hazdra, project initiator and coordinator, writes, &#8220;I hope it will contribute to the promotion of Creative Commons and free culture it aims to restore.&#8221;</p>
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		<title>Free Culture Forum is October 29th &#8211; November 1st in&#160;Barcelona!</title>
		<link>http://creativecommons.org/weblog/entry/18723</link>
		<comments>http://creativecommons.org/weblog/entry/18723#comments</comments>
		<pubDate>Mon, 26 Oct 2009 14:55:19 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[Affiliate Network (defunct)]]></category>
		<category><![CDATA[Barcelona]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[Free Culture Forum]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=18723</guid>
		<description><![CDATA[If you&#8217;re anywhere near Barcelona this coming weekend, you should seriously consider attending the Free Culture Forum: Across the planet, people are recognizing the need for an international space to build and coordinate a global framework and common agenda for issues surrounding free culture and access to knowledge. The Free Culture Forum of Barcelona aims [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fcforum.net/"><img src="http://creativecommons.org/wp-content/uploads/2009/10/header-bg-sm.jpg" alt="FC Forum" title="FC Forum" width="700" class="aligncenter size-full wp-image-18754" /></a><br />
If you&#8217;re anywhere near Barcelona this coming weekend, you should seriously consider attending the <a href="http://fcforum.net/">Free Culture Forum</a>:</p>
<blockquote><p>Across the planet, people are recognizing the need for an international space to build and coordinate a global framework and common agenda for issues surrounding free culture and access to knowledge. The Free Culture Forum of Barcelona aims to create such a space. Bringing together under the same roof the key organizations and active voices in the free culture and knowledge space, the Forum will be a meeting point to sit and put together the answers to the pressing questions behind the present paradigm shift.</p></blockquote>
<p>Representatives from <a href="http://creativecommons.org/international/es/">Creative Commons Spain</a>, <a href="http://www.freeculture.org">Students for Free Culture</a> and <a href="http://www.wikimedia.org">Wikimedia</a> will be in attendance (<a href="http://fcforum.net/participants">among many others</a>), so it&#8217;ll be a great opportunity to meet plenty of people in our community. Registration is free and open to the public, but <a href="http://fcforum.net/participate">there are more details on how to get involved here</a>.</p>
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		<title>Free Culture Conference 2008 Videos &amp;&#160;T-Shirts</title>
		<link>http://creativecommons.org/weblog/entry/13927</link>
		<comments>http://creativecommons.org/weblog/entry/13927#comments</comments>
		<pubDate>Thu, 09 Apr 2009 16:44:13 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[berkeley]]></category>
		<category><![CDATA[CC BY-SA]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[free culture conference]]></category>
		<category><![CDATA[john lilly]]></category>
		<category><![CDATA[patrick moberg]]></category>
		<category><![CDATA[students for free culture]]></category>
		<category><![CDATA[UC Berkeley]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=13927</guid>
		<description><![CDATA[Before working for Creative Commons full time, I was a student activist in the Students for Free Culture movement. I&#8217;m still on the board of the organization (though this will change shortly as I am not seeking reelection in the upcoming board race), and I helped work on the Free Culture Conference 2008 at Berkeley. [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://freecultureberkeley.blip.tv/"><img src="http://creativecommons.org/wp-content/uploads/2009/04/picture-3.png" alt="Free Culture Conference Video" title="Free Culture Conference Video" width="463" height="262" class="aligncenter size-full wp-image-13931" /></a><br />
Before working for Creative Commons full time, <a href="http://fredbenenson.com/blog/2008/09/08/free-culture-nyu-moves-on/">I was a student activist in the Students for Free Culture movement</a>. I&#8217;m still on the board of the organization (though this will change shortly as I am not seeking reelection <a href="http://freeculture.org/blog/2009/03/31/reminder-campaigning-for-sfc-board09-closes-in-5-days/">in the upcoming board race</a>), and I helped work on the <a href="http://conference.freeculture.org">Free Culture Conference 2008</a> at Berkeley. <a href="http://freeculture.berkeley.edu/Free_Culture_at_Berkeley.html">The Free Culture @ Berkeley</a> team did a smash-up job of running the conference and recording all of the video for archival purposes and now all the videos are available online.</p>
<p> There are some really fantastic talks in here, including a keynote interview with <a href="http://blip.tv/file/1777672">John Lily Mozilla</a>, <a href="http://freecultureberkeley.blip.tv/file/1777445/">Anthony Falzone on Fair Use</a>, and <a href="http://freecultureberkeley.blip.tv/posts?view=archive&#038;nsfw=dc">many more</a>.  Check out <a href="http://freecultureberkeley.blip.tv/">the blip.tv channel here</a> and download all the Attribution licensed videos.<br />
<br />
<a href="http://www.freeculture.org/t-shirts"><img src="http://creativecommons.org/wp-content/uploads/2009/04/sffc-shirts-by-patrick-moberg-300x142.png" alt="sffc-shirts-by-patrick-moberg-300x142" title="sffc-shirts-by-patrick-moberg-300x142" width="300" height="142" class="aligncenter size-full wp-image-13928" /></a><br />
</p>
<p>We also commissioned a design for <a href="http://www.freeculture.org/t-shirts/">free culture t-shirts</a> from <a href="http://www.patrickmoberg.com/">Patrick Moberg</a>. We are now retailing them through a modest <a href="http://www.freeculture.org/t-shirts/">PayPal storefront here</a> for $20 + S/H, and all proceeds will go to help Students for Free Culture grow. The shirt designs are CC licensed under Attribution-ShareAlike, so feel free to download the files and make your own!</p>
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		<title>Free Culture Swimming&#160;Upstream</title>
		<link>http://creativecommons.org/weblog/entry/10507</link>
		<comments>http://creativecommons.org/weblog/entry/10507#comments</comments>
		<pubDate>Wed, 05 Nov 2008 20:55:16 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[CC Op-Ed]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[LA Times]]></category>
		<category><![CDATA[New Yorker]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=10507</guid>
		<description><![CDATA[It is one thing for the relatively nascent Wikipedia to embrace free culture as a way to create and share new cultural works, but it is another thing for established media players constrained by traditional markets and economic forces to embrace free culture. Despite this, it is becoming less difficult to convince incumbent mainstream press [...]]]></description>
			<content:encoded><![CDATA[<p>It is one thing for the relatively nascent Wikipedia to embrace free culture as a way to create and share new cultural works, but it is another thing for established media players constrained by traditional markets and economic forces to embrace free culture. </p>
<p>Despite this, it is becoming less difficult to convince incumbent mainstream press and media to fully embrace the inevitability and ubiquity of free culture and there are a few key strategies that are emerging. Perhaps the most obvious lies in the the numerous cases of journalists using Creative Commons licensed photography to illustrate their articles. Faced with the complexities and cost of securing private digital licenses from stock agencies like Getty or Corbis, journalists and bloggers have discovered that eliminating those transaction costs (fiscal and otherwise) through the use of CC licensed photos can substantially increase the quality of their posts.</p>
<p>Some recent exciting examples include two New Yorker posts, one on<a href="http://www.newyorker.com/online/blogs/books/2008/10/halloween-is-a.html">literary Halloween costumes</a> and <a href="http://www.newyorker.com/online/blogs/georgepacker/2008/11/the-first-night.html">another on Obama&#8217;s victory</a>; <a href="http://latimesblogs.latimes.com/jacketcopy/2008/11/nice-guy-garris.html">the LA Times featuring a flickr user&#8217;s photo of ex-Republican VP nominee Sarah Palin</a>; and <a href="http://creativecommons.org/weblog/entry/7965">the New York Times&#8217; Polling Place Photo Project which we&#8217;ve blogged about several times</a>.</p>
<p>If you&#8217;re not already using CC licensed material in your posts and digital media, these examples should give you another reason to consider the choice.</p>
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		<title>Report on the First Interdisciplinary Research Workshop on Free&#160;Culture</title>
		<link>http://creativecommons.org/weblog/entry/9651</link>
		<comments>http://creativecommons.org/weblog/entry/9651#comments</comments>
		<pubDate>Tue, 23 Sep 2008 04:54:38 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Text]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[commons research]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[Giorgos Cheliotis]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=9651</guid>
		<description><![CDATA[Giorgos Cheliotis has written a report on Free Culture 2008, last mentioned here when the program was announced. Here&#8217;s an excerpt describing the final session, A Research and Action Agenda for Free Culture: This was the most important session for the future of research on free culture. The aim of the session was to (a) [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://hoikoinoi.wordpress.com/2008/09/23/report-from-free-culture-2008/">Giorgos Cheliotis</a> has written a <a href="http://commonsresearch.wikidot.com/report">report on Free Culture 2008</a>, last mentioned here when the <a href="http://creativecommons.org/weblog/entry/8436">program was announced</a>. Here&#8217;s an excerpt describing the final session, <em>A Research and Action Agenda for Free Culture</em>:</p>
<blockquote><p>This was the most important session for the future of research on free culture. The aim of the session was to (a) identify future directions that would be ripe with research challenges but also promising to yield insight that would be useful to the practice of free culture advocacy, and (b) make an assessment of the workshop and decide whether to repeat it and in what format.</p>
<p>The session started with a discussion of potential areas of research, where the collection of more data and the visualization of this data for intuitive exploration and communication of findings was proposed as one potential area of focus. Action research was also mentioned as a methodology that would be relevant in the context of practice-inspired and practice-informed research. Global-scope studies and comparative studies across multiple jurisdictions were also favored by some participants as areas needing much more development. But the discussion quickly turned to practical issues, such as how to organize a network for continuous communication and collaboration among interested researchers and whether we should plan a journal special issue, or a special track in an existing research conference.</p>
<p>Participants tried to propose solutions to the perennial problem of engaging in interdisciplinary collaborations while at the same time being respected in one&#8217;s own scientific community. There was some consensus that we should not attempt to create a new discipline, but that we nevertheless need venues and opportunities to engage in cross-disciplinary dialogue and do research across disciplinary boundaries, as the phenomena that interest us the most tend to cut across multiple dimensions of the Internet, including law, IT, economics, communications, media studies and policy (just to name a few).</p>
<p>The most concrete and positive outcome of the entire workshop was the unanimous agreement of all participants to the idea of repeating this gathering on an annual basis. Epitomizing the positive assessment of this year&#8217;s proceedings was Lawrence Lessig&#8217;s proposal to help find a venue for the workshop next year and also to help turn it into a larger and more substantive academic conference, a proposal that was greeted with enthusiasm by the rest of the participants in the session.</p>
<p>The rest of the discussion focused on what the envisioned conference should look like, in light of the lessons we learned from Free Culture 2008. It was tentatively agreed to raise the bar for participation at the conference next year by requiring that presenters submit a full paper at some stage in the process (this year it was optional and selection was based solely on extended abstracts). This, along with having more time dedicated to research presentations and research-focused discussion will help ensure that next year&#8217;s event will be more focused and session participation will be more consistent, which will be essential to building rapport and promoting genuine dialogue among participants.</p>
<p>Some participants also voiced concerns with respect to the conference potentially attaining too much of a traditional academic character and losing the relative spontaneity and participatory nature of the iSummit. It was therefore suggested that we maintain some slots for open discussion and seek to synthesize perspectives and findings in the form of panels or by any other means, instead of focusing only on single-person presentations. Finally, several potential publishing venues were brought up but it was agreed that it is somewhat premature to be concerned with this at the moment and we should rather focus our energies in planning Free Culture 2009.</p></blockquote>
<p><a href="http://commonsresearch.wikidot.com/report">Read the whole report</a> and look forward to Free Culture 2009!</p>
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		<title>Wikis Take&#160;Manhattan!</title>
		<link>http://creativecommons.org/weblog/entry/9610</link>
		<comments>http://creativecommons.org/weblog/entry/9610#comments</comments>
		<pubDate>Mon, 22 Sep 2008 15:44:39 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[CC BY-SA]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[Jimmy Wales]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[TOPP]]></category>
		<category><![CDATA[Wikipedia]]></category>
		<category><![CDATA[wikis take manhattan]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=9610</guid>
		<description><![CDATA[After the fantastic success of Wikipedia Takes Manhattan, Wikipedia, The Open Planning Project, Free Culture @ Columbia, Free Culture @ NYU and Creative Commons have all teamed up to organize another free culture photo scavenger hunt hunt for this Saturday, September 27th! This time we&#8217;ve really stepped up the awards. The grand prize for the [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.livablestreets.com/projects/wikis_take_manhattan/project-home"><img src="http://creativecommons.org/wp-content/uploads/2008/09/largelogo_2.png" alt="" title="Wikis Take Manhattan" width="300" height="280" class="alignleft size-medium wp-image-9605" /></a></p>
<p>After the fantastic success of <a href="http://en.wikipedia.org/wiki/Wikipedia:Wikipedia_Takes_Manhattan/Spring_2008">Wikipedia Takes Manhattan</a>, <a href="http://enwp.org">Wikipedia</a>, <a href="http://topp.openplans.org/">The Open Planning Project</a>, Free Culture @ Columbia, <a href="http://www.freeculturenyu.org">Free Culture @ NYU</a> and Creative Commons have all teamed up to organize another free culture photo scavenger hunt hunt for this Saturday, September 27th!</p>
<p>This time we&#8217;ve really stepped up the awards. The grand prize for the team with the most photos is now a dinner with Jimmy Wales, the founder of Wikipedia and CC board member, at the fantastic <a href="http://www.purefoodandwine.com/">Pure Food &#038; Wine</a> restaurant in downtown Manhattan.</p>
<p>The photos will go directly into <a href="http://commons.wikimedia.org/wiki/Main_Page">Wikimedia Commons</a> and the <a href="http://www.livablestreets.com/streetswiki/">Livable Streets Streetswiki</a> and all photos will be released under our <a href="http://creativecommons.org/licenses/by-sa/3.0/">Attribution-ShareAlike</a> license to allow for easy remixing and reuse in any future projects.</p>
<p>The day starts at 1pm and ends with a party after sunset. <a href="http://www.livablestreets.com/projects/wikis_take_manhattan/project-home">Register now and we&#8217;ll see you on Saturday</a>!</p>
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		<title>Free Culture Conference&#160;2008</title>
		<link>http://creativecommons.org/weblog/entry/9243</link>
		<comments>http://creativecommons.org/weblog/entry/9243#comments</comments>
		<pubDate>Mon, 08 Sep 2008 16:18:29 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[berkeley]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[john lilly]]></category>
		<category><![CDATA[Lawrence Lessig]]></category>
		<category><![CDATA[pam samuelson]]></category>
		<category><![CDATA[UC Berkeley]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=9243</guid>
		<description><![CDATA[Just after I graduated from NYU, I went to work as the &#8216;free culture&#8217; intern at Creative Commons during the summer of 2005. I had started the Free Culture @ NYU chapter that year and CC felt like a great fit, and still does. But one of the things that puzzled me that summer was [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://creativecommons.org/wp-content/uploads/2008/09/fc_title_trans.png"><img src="http://creativecommons.org/wp-content/uploads/2008/09/fc_title_trans.png" alt="" title="Free Culture Conference 2008" width="300" height="43" class="aligncenter size-medium wp-image-9247" /></a></p>
<p>Just after I graduated from NYU, I went to work as the &#8216;free culture&#8217; intern at Creative Commons during the summer of 2005. I had started the <a href="http://fredbenenson.com/blog/2008/09/08/free-culture-nyu-moves-on/">Free Culture @ NYU</a> chapter that year and CC felt like a great fit, and still does. But one of the things that puzzled me that summer was that there weren&#8217;t more free culture student activists in the bay area at the time. Clearly, things have changed.</p>
<p>Through the help of Berkeley&#8217;s budding Free Culture chapter, <a href="http://www.freeculture.org">Students for Free Culture</a> been able to organize a great conference for Fall break.</p>
<p>We&#8217;ll have keynotes by CC founder Lawrence Lessig, copyright legend Pam Samuelson, and John Lilly of Mozilla.</p>
<p>Day 1 will be open to the public and consist of panels and presentations in conjunction with the keynotes, and Day 2 will be workshops, team building, and learning about effective activism.</p>
<p>We&#8217;re doing a pay-what-you-feel system reminiscent of the one made famous by Radiohead and Girl Talk, but with one extra twist: ours also shows publicly what the average amount paid is, and right now it is around $27.</p>
<p>Finally, we have raised money in order to fly students in active chapters out to Berkeley for the conference, so if you’re interested in attending and have registered your chapter with Students for Free Culture, please book your flights now and visit our <a href="http://conference.freeculture.org/travel/">Travel page</a> for more information. </p>
<p>If you&#8217;re looking to get involved in the Free Culture movement, I couldn&#8217;t suggest a better way of getting involved in our community. </p>
<p>And for what its worth &#8212; <a href="http://creativecommons.org/weblog/entry/5310">when considering interns CC has been known to look favorably upon candidates who have demonstrated involvement in Free Culture chapters</a>.</p>
<p><a href="http://conference.freeculture.org/register/">Registration opens today</a>, so sign up now!</p>
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