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	<title>Creative Commons &#187; free software</title>
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		<title>Mozilla Public License&#160;2.0</title>
		<link>http://creativecommons.org/weblog/entry/31140</link>
		<comments>http://creativecommons.org/weblog/entry/31140#comments</comments>
		<pubDate>Tue, 03 Jan 2012 21:03:33 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[4.0]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[licenses]]></category>
		<category><![CDATA[mitchell baker]]></category>
		<category><![CDATA[Mozilla]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=31140</guid>
		<description><![CDATA[Congratulations to Mozilla on the release of the Mozilla Public License 2.0 after a two year versioning process. As Mozilla chair Mitchell Baker writes &#8220;Version 2.0 is similar in spirit to the previous versions, but shorter, better, and more compatible with other Free Software and Open Source Licenses.&#8221; MPL 1.1 is one of the more [...]]]></description>
			<content:encoded><![CDATA[<p>Congratulations to Mozilla on the <a href="https://mpl.mozilla.org/2012/01/03/announcing-mpl-2-0/">release of the Mozilla Public License 2.0</a> after a two year versioning process. As Mozilla chair Mitchell Baker <a href="http://blog.lizardwrangler.com/2012/01/03/mozilla-public-license-version-2-0-released/">writes</a> &#8220;Version 2.0 is similar in spirit to the previous versions, but shorter, better, and more compatible with other Free Software and Open Source Licenses.&#8221;</p>
<p>MPL 1.1 is one of the more popular free and open source software licenses, most famously used for Mozilla&#8217;s own Firefox browser. That MPL 2.0 is now <a href="http://gondwanaland.com/mlog/2011/12/06/mozilla-public-license-2-0-and-increasing-public-copyright-license-compatibility/">compatible</a> with the GPL, the most popular free and open source software license, is a big step forward for software. Why? Read <a href="http://www.dwheeler.com/essays/gpl-compatible.html"><em>Make Your Open Source Software GPL-Compatible. Or Else.</em></a> which we link to in our <a href="http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F">FAQ explaining why CC licenses shouldn&#8217;t be used for software</a> (except <a href="https://creativecommons.org/weblog/entry/27081">CC0</a>). But the principle of lessening incompatibility among licenses is a general one, and applies to licenses used for cultural and scientific works, public sector information, databases, and more, as well as software. Thus one of our highlighted goals for <a href="http://wiki.creativecommons.org/4.0">version 4.0 of the CC license suite</a>:</p>
<blockquote><p>Interoperability – maximize interoperability between CC licenses and other licenses to reduce friction within the commons, promote standards and stem license proliferation;</p></blockquote>
<p>This is a difficult goal, requiring long-term thinking and collaboration with other license stewards. We have a number of other goals for version 4.0 of the CC license suite as all; we hope the cumulative effect will make for a much better license suite than 3.0. Of course each license (<a href="https://creativecommons.org/weblog/entry/8213">e.g., BY-SA</a>) will also remain similar in spirit. Shorter? We&#8217;ll see, balanced with everything else.</p>
<p>As the <a href="https://mpl.mozilla.org/2012/01/03/announcing-mpl-2-0/">MPL 2.0 announcement</a> notes, numerous people made valuable contributions to the development of that license. Possibly a first for a software license, even <a href="http://tieguy.org/blog/2011/08/22/making-html-legal-documents-like-mpl-look-good/">making the license look nice</a> was addressed &#8212; something CC thinks is important, and another opportunity for people with different skills to help make licenses more useful. With a far greater diversity of projects using CC licenses, our need for community-wide feedback is even greater. We urge you to <a href="http://wiki.creativecommons.org/4.0">get involved in the CC 4.0 process</a>.</p>
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		<item>
		<title>Libre Graphics Meeting 2011: Year of the Innovative Libre Graphics&#160;Desktop</title>
		<link>http://creativecommons.org/weblog/entry/27420</link>
		<comments>http://creativecommons.org/weblog/entry/27420#comments</comments>
		<pubDate>Thu, 26 May 2011 21:15:19 +0000</pubDate>
		<dc:creator>Chris Webber</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[libre graphics meeting]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=27420</guid>
		<description><![CDATA[Faces of Libre Graphics Meeting 2011 by Tom Lechner / CC BY-NC-SA In 2007, Jon Phillips wrote this about Libre Graphics Meeting: I wanted to underline how key it is for all those in Open ____ (Open Content, Open Source, Open etc) get together at some point to see each other physically, as often it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div style="padding:10px;text-align:center"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/tomlechner/5724785577/in/pool-776360@N22/"><img src="http://creativecommons.org/wp-content/uploads/2011/05/faces_of_lgm_2011.jpg" alt="Faces of Libre Graphics Meeting 2011 image" /></a><br />
Faces of Libre Graphics Meeting 2011 by Tom Lechner / <a rel="license" href="http://creativecommons.org/licenses/by-nc-sa/2.0/">CC BY-NC-SA</a></div>
<p>In 2007, <a href="https://creativecommons.org/weblog/entry/7450">Jon Phillips wrote this about Libre Graphics Meeting</a>:
</p>
<blockquote><p>I wanted to underline how key it is for all those in Open ____ (Open Content, Open Source, Open etc) get together at some point to see each other physically, as often it&#8217;s only virtually.</p></blockquote>
<p><a href="http://libregraphicsmeeting.org/2011/">It&#8217;s now 2011</a> and Jon Phillips is a CC alumnus but still active in <a href="http://libregraphicsmeeting.org/">Libre Graphics Meeting</a> every year.  This year Jon Phillips invited me to attend and speak as CC representative and community member about <a href="http://blender.org">Blender</a> and about <a href="http://autonomo.us/2008/07/franklin-street-statement/">free network services</a>.  I spoke three times:</p>
<ul>
<li>At the <a href="http://montrealpython.org/">Montreal Python</a> usergroup giving a talk on Blender and Python very similar to <a href="http://pycon.blip.tv/file/4880934/">the talk I gave at PyCon this year</a> and similarly well received (<a href="http://dustycloud.org/misc/pycon_2011_blender_talk.pdf">slides here</a>).  I also gave a lightning talk on my new project, <a href="http://mediagoblin.org/">GNU MediaGoblin</a>.</li>
<li>Another talk on Blender, this one focused more on artists and advocacy animations.</li>
<li>An <a href="http://autonomo.us">autonomo.us</a> panel on free network services.  I strongly believe that licensing that permits copying and modification is essential to the success of free network services and we addressed this a bit but not as strongly as I&#8217;d hoped.  Aside from this, the conversation was very good, especially in the second half of the talk which was mostly driven by audience participation.  It seems clear to me that the Libre Graphics Meeting community understands why distributed free software network services matter, even to artists.  GNU MediaGoblin was introduced formally to Libre Graphics Meeting during this talk also.</li>
</ul>
<p>If I were to describe Libre Graphics Meeting 2011 in one phrase it might be &#8220;2011 is the year of the innovative libre graphics desktop.&#8221;  Of course, in saying this I am <a href="https://secure.wikimedia.org/wikipedia/en/wiki/Year_of_the_Linux_Desktop">making a joke</a>, but there is some truth to it.  It&#8217;s unfortunately true that libre graphics are unlikely to become the dominant software tools for graphics authoring in the near future, but even still, Libre Graphics Meeting demonstrates that <a href="http://www.linux.com/learn/tutorials/446275:mad-science-headed-from-the-libre-graphics-meeting-to-your-linux-desktop">people are clearly doing great and innovative things</a> in the libre graphics world.</p>
<p>And just as <a href="http://mako.cc/writing/hill-free_tools.html">Free Software Needs Free Tools</a>, <a href="http://freedomdefined.org/Definition">free culture</a> also needs free tools.  If culture is going to be reworked, remixed, and even simply survive the dangers of obsolescence, we need unencumbered formats and tools to empower current and future authors and artists. And so the libre graphics community plays a critical role here.</p>
<p>Free culture and free software don&#8217;t mix often enough, but when they do the <a href="https://creativecommons.org/weblog/entry/24149">result is powerful</a>.  In few places does this mixing happen as clearly as it does in the libre graphics community, and so it&#8217;s good that we have Libre Graphics Meeting as a gathering point for powerful intersections such as these.</p>
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		<item>
		<title>Using CC0 for public domain&#160;software</title>
		<link>http://creativecommons.org/weblog/entry/27081</link>
		<comments>http://creativecommons.org/weblog/entry/27081#comments</comments>
		<pubDate>Fri, 15 Apr 2011 13:17:27 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[CC0]]></category>
		<category><![CDATA[compatibility]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[free software foundation]]></category>
		<category><![CDATA[GPL]]></category>
		<category><![CDATA[interoperability]]></category>
		<category><![CDATA[public domain]]></category>
		<category><![CDATA[Software]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=27081</guid>
		<description><![CDATA[The basic idea of Creative Commons, offering free copyright tools, is copied from the free software movement. However, CC licenses are not intended to be used to release software, as our FAQ has always said. One important reason why Creative Commons licenses should not be used to release software is that they aren&#8217;t compatible with [...]]]></description>
			<content:encoded><![CDATA[<p>The basic idea of Creative Commons, offering free copyright tools, is <a href="http://creativecommons.org/weblog/entry/5661">copied from the free software movement</a>. However, CC licenses are not intended to be used to release software, as our <a href="http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F">FAQ has always said</a>.</p>
<p>One important reason why Creative Commons licenses should not be used to release software is that they aren&#8217;t compatible with existing free software licenses, most importantly the <a href="http://www.gnu.org/licenses/gpl.html">GPL</a> from the Free Software Foundation, which is used by over half of free software projects. A commons fractured by legal incompatibilities is a weak commons, and it would be deeply contrary to our mission to fracture the commons of software. (It should also be noted that the FSF helped unfracture the non-software commons by facilitating <a href="http://creativecommons.org/weblog/entry/15411">Wikimedia&#8217;s migration to CC BY-SA</a> as the main content license of Wikipedia and its sibling sites.)</p>
<p>While the vast majority of contemporary free software is released under the GPL or another free software license, there is also a long tradition of public domain software, which was free before the term free software existed. Indeed, <a href="http://en.wikipedia.org/wiki/Software_copyright#History">prior to the 1970s</a>, copyright did not apply to software. Currently, SQLite, an embedded database that you <a href="http://en.wikipedia.org/wiki/SQLite#Adoption">almost certainly use</a>, is probably the most popular software that is <a href="http://www.sqlite.org/copyright.html">dedicated to the public domain</a>.</p>
<p>There are a variety of public domain dedications used to release software, which is mostly not a problem &#8212; to the extent such dedications are well-crafted, they don&#8217;t present a legal interoperability problem. This means it is possible to improve the state of the art in public domain dedications without harming the ecosystem. (Though this doesn&#8217;t mean an infinite variety of public domain dedications is optimal &#8212; at the extreme having to determine whether a new dedication is well-crafted each time one encounters a new public domain work would make using public domain works unattractive.)</p>
<p>In addition to licenses, Creative Commons also offers <a href="http://creativecommons.org/publicdomain/">public domain tools</a>. In creating the CC0 public domain dedication, we did set out to improve the state of the art in public domain dedications, and we think we&#8217;ve been pretty successful. Users seem to think so &#8212; ranging from <a href="http://wiki.creativecommons.org/CC0_use_for_data">governments and institutions</a> to <a href="http://soupgreens.com/2010/11/28/why-i-put-my-work-into-the-public-domain/">musicians</a>.</p>
<p>We hadn&#8217;t set out with CC0 to improve on public domain dedications for software. However, since the release of CC0, we&#8217;ve been approached a number of times about using CC0 to dedicate software to the public domain. While we were happy to hear of this unanticipated demand, we wanted to tread very carefully so as to not create any unintended consequences for the free software ecosystem. This led to discussions with the Free Software Foundation, the steward of the GPL and moral leader of the free software movement.</p>
<p>We&#8217;re really happy to announce that the Free Software Foundation has added CC0 to its <a href=" http://www.gnu.org/licenses/license-list.html">free software licenses list</a> (which includes public domain terms). As usual, the FSF&#8217;s language is extremely clear, so we simply quote two sections from their list:</p>
<blockquote><p><a href="http://www.gnu.org/licenses/license-list.html#CC0">CC0</a></p>
<p>    CC0 is a public domain dedication from Creative Commons. A work released under CC0 is dedicated to the public domain to the fullest extent permitted by law. If that is not possible for any reason, CC0 also provides a simple permissive license as a fallback. Both public domain works and the simple license provided by CC0 are compatible with the GNU GPL.</p>
<p>    If you want to release your work to the public domain, we recommend you use CC0.</p>
<p>[...]</p>
<p><a href="http://www.gnu.org/licenses/license-list.html#PublicDomain">Public Domain</a></p>
<p>If you want to release your work to the public domain, we encourage you to use formal tools to do so. We ask people who make small contributions to GNU to sign a disclaimer form; that&#8217;s one solution. If you&#8217;re working on a project that doesn&#8217;t have formal contribution policies like that, CC0 is a good tool that anyone can use. It formally dedicates your work to the public domain, and provides a fallback license for cases where that is not legally possible.</p></blockquote>
<p>We&#8217;ve also added an entry to the CC0 FAQ about <a href="http://wiki.creativecommons.org/CC0_FAQ#May_I_apply_CC0_to_computer_software.3F_If_so.2C_is_there_a_recommended_implementation.3F">using CC0 to release software</a>, which you ought read if you&#8217;d like to do that. If you&#8217;re only familiar with the way CC licenses and public domain tools are typically used on web pages and other media, be aware that with free software, the full license (or public domain terms) are usually included with the software. In order to make this easy to do, we&#8217;ve taken this opportunity to fulfill a longstanding request &#8212; plain text copies of the &#8220;legalcode&#8221; for CC0 and CC&#8217;s six main international licenses. See CC software engineer <a href="http://creativecommons.org/weblog/entry/27094">Chris Webber&#8217;s post for details</a>.</p>
<p>Special thanks to Chris Webber and the FSF&#8217;s <a href="http://www.fsf.org/about/staff/brett">Brett Smith</a> for their persistent work to make the CC0 software recommendation possible.</p>
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		<title>Ton Roosendaal, Sintel Producer and head of Blender&#160;Institute</title>
		<link>http://creativecommons.org/weblog/entry/24149</link>
		<comments>http://creativecommons.org/weblog/entry/24149#comments</comments>
		<pubDate>Wed, 27 Oct 2010 20:15:37 +0000</pubDate>
		<dc:creator>Chris Webber</dc:creator>
				<category><![CDATA[CC Talks With]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[blender]]></category>
		<category><![CDATA[Blender Foundation]]></category>
		<category><![CDATA[CC BY]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[free culture]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[open source]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=24149</guid>
		<description><![CDATA[Sintel poster by Blender Institute / CC BY Ton Roosendaal is head of the Blender Institute, leader of Blender development, and producer of the recently released 3d short film Sintel, which is released as Creative Commons Attribution 3.0. Sintel is the Blender Institute&#8217;s third &#8220;open movie&#8221;. Could you describe what &#8220;open movie&#8221; means to the [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right;margin: 1em"><a rel="cc:attributionURL" href="http://www.sintel.org/"><img class="size-medium wp-image-21917 alignnone" src="http://creativecommons.org/wp-content/uploads/2010/10/sintel_poster2.jpg" alt="Sintel poster" width="300" height="424" /></a><br /><em><span>Sintel poster</span></em> by <span>Blender Institute</span> / <a rel="license" href="http://creativecommons.org/licenses/by/3.0/">CC BY</a></div>
<p><i>Ton Roosendaal is head of the Blender Institute, leader of <a href="http://www.blender.org/">Blender</a> development, and producer of the recently released 3d short film <a href="http://www.sintel.org/">Sintel</a>, which is released as <a href="http://creativecommons.org/licenses/by/3.0/">Creative Commons Attribution 3.0</a>.</i></p>
<p><b>Sintel is the Blender Institute&#8217;s third &#8220;open movie&#8221;.  Could you describe what &#8220;open movie&#8221; means to the Blender Institute?</b></p>
<p>Oh&#8230; many things.  First, I love to work with artists, which goes much easier than working with developers!  And making short animation films with teams is an amazing and very rewarding activity.  With this large creative community of Blender artists, the financial model enables it even; not many short film makers have this opportunity.</p>
<p>But the practical incentive to do this is because it&#8217;s a great development model for Blender.  Putting artists together on a major challenge is the ultimate way to drive software like Blender forward.  That way we can also ensure it fits ambitious targets weeding out the &#8216;would be cool features&#8217; for the &#8216;must need&#8217; ones.  And it&#8217;s quite easier to design usability with small diverse teams, than have it done online via feedback mechanisms, which easily becomes confusing with the noise of hundreds of different opinions.</p>
<p>It&#8217;s also a fact that the Blender Institute was established for open movie projects, so for me (and the Blender Institute) it means our core business.</p>
<p><b>Blender Institute projects have a rare but heavily developed intersection between free and open source software (Blender the software and its developer community) and free culture (the films the Blender Institute produces).  How related and similar are these worlds?</b></p>
<p>I don&#8217;t consider myself much related to &#8220;free culture&#8221; really, and certainly not in the political sense.  For Blender projects it&#8217;s just a natural way to deliver it in open license like with [the licenses provided by] CC.  We want our users to learn from them, to dissect our tricks and technology, or use them for other works.  And not least: to allow everyone who works on a project to freely take it with them; as a portfolio, or companies who sponsor us who need demos or research material.  So in that sense we <i>are</i> free culture!</p>
<p>But each time I meet people who work in this field, it&#8217;s mostly theorists, not practicists. so I&#8217;m a bit biased [...] people who talk about free culture don&#8217;t seem to make it (at least here in the Netherlands, at conferences or meetings).  I get regular invitations to talk on this topic.  I do it sometimes, but the blah-blah level disturbs me a bit.  Free culture is about doing it.</p>
<p><b>So at the Blender Institute, you have artists working on these works, and you have programmers working on this code.  How similar are those worlds?</b></p>
<p>For Blender, I think we have a great mix, with a lot of cross-overs.  Several of our coders started as users, and we involve artists closely in design for tools or features.</p>
<p>This doesn&#8217;t always go perfectly, especially when it&#8217;s highly technical, like simulation code.  But if you visit our IRC channel, or mailing list, or conferences&#8230; it&#8217;s always a great mix.  Maybe this is because 3d art creation is quite technical too?  I dunno&#8230; not many users will understand how to construct bsp trees, yet they use it all the time.</p>
<p>In general compared to other open source projects, I think we&#8217;re quite un-technical and accessible.  A big reason for that is because I&#8217;m not even a trained programmer.  I did art and industrial design.  When coders go too deep in abstract constructions I can&#8217;t follow it either and can simply counter it with an &#8220;Okay, but what&#8217;s the benefit for using this?&#8221;  And when the answer is &#8220;It makes coders&#8217; lives easier&#8221; I usually ignore it.  In my simple world, coders suffer and artists benefit!  But one coder can also do some stuff &#8212; taking a few hours &#8212; that saves hundreds of thousands of people a few seconds in a day.  And that&#8217;s always good.</p>
<p><b>What&#8217;s the development of a film like Sintel like as in terms of internal development vs community involvement in production?  Has that dynamic changed at all from work to work?  I partly ask this because some people think &#8220;Oh, open movie, they must have their SVN repository open the whole time and just get random contributions from everywhere,&#8221; but Blender Institute films don&#8217;t tend to work that way.</b></p>
<p>Right, we keep most of our content closed until release.  I&#8217;m a firm believer in establishing protective creative processes.  In contrast to developers &#8212; who can function well individually online &#8212; an artist really needs daily and in-person feedback and stimulation.</p>
<p>We&#8217;ve done this now four times (three films and one game) and it&#8217;s amazing how teams grow in due time.  But during this process they&#8217;re very vulnerable too.  If you followed the blog you may have seen that <a href="http://www.sintel.org/news/reaction-from-the-team/">we had quite harsh criticism on posting our progress work</a>.  If you&#8217;re in the middle of a process, you see the improvements.  Online you only see the failures.</p>
<p>The cool thing is that a lot of tests and progress can be followed now perfectly and it suddenly makes more sense I think.  Another complex factor for opening up a creative process is that people are also quite inexperienced when they join a project.  You want to give them a learning curve and not hear all the time from our audience that it sucks.  Not that it was <i>that</i> bad!  But one bad criticism can ruin a day.</p>
<p>One last thing on the &#8220;open svn&#8221; point: in theory it could work, if we would open up everything 100% from scratch.  That then will give an audience a better picture of progress and growth.  We did that for our game project and it was suited quite well for it.  For film&#8230; most of our audience wants to get surprised more, not know the script, the dialogs, the twists.  Film is more &#8216;art&#8217; than games, in that respect.</p>
<div style="float: left;margin: 1em"><a rel="cc:attributionURL" href="http://www.flickr.com/photos/kl/2409350505/"><img class="size-medium wp-image-21917 alignnone" src="http://creativecommons.org/wp-content/uploads/2010/10/ton_head1.jpg" alt="Ton Roosendaal" width="300" height="242" /></a><br /><em><span>Ton Roosendaal</span></em> by <a href="http://www.kennisland.nl/en">Kennisland</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.0/">CC BY-SA</a></div>
<p><b>You also did the sprints this time, which pulled in some more community involvement than in previous projects.  Do you think that model went well?  Would you do it again?</b></p>
<p>The <a href="http://www.sintel.org/news/modeling-sprint-a-stellar-success/">modeling sprint</a> was great!  We needed a lot of props, and for that an online project works perfectly.  The animation sprint (for animated characters) was less of a success.  Character animation doesn&#8217;t lend itself well for it, I think.  There&#8217;s no history for it&#8230; ehh.  Like, for design and modeling, we have a vocabulary.  Most people understand when you explain visual design, style, proportions.  But for animation&#8230; only a few (trained) animators know how to discuss this.  It&#8217;s more specialist too.</p>
<p><b>How has the choice of the Creative Commons Attribution license affected your works?</b></p>
<p>How would it affect our works?  Do you mean, why not choose ND (no-derivatives) or NC (noncommercial)?  Both restrictions won&#8217;t suit well for our work.  And without attribution it&#8217;s not a CC license.</p>
<p>I did get some complaints why not choose a FSF compatible license, but the Free Software Foundation has no license for content like ours either.</p>
<p><b>What kinds of things have you seen / do you expect to see post-release of a project such as Sintel?</b></p>
<p>A lot of things happened with previous films, Elephants Dream and Big Buck Bunny, ranging from codec research in companies, showcases on tradeshows, to student composers using it to graduate.  Even wallpaper!</p>
<p>We are working now on a 4k resolution of the film (4096 x 2160).  The 4k market is small, but very active and visible in many places.  They&#8217;re dying for good content.  I&#8217;m also very interested in doing a stereoscopic &#8217;3d&#8217; version.  As for people making alternative endings or shots; that hasn&#8217;t happened a lot, to my knowledge.  Our quality standard is too high as well, so it&#8217;s not a simple job.</p>
<p>But further, the very cool thing of open content is that you&#8217;re done when you&#8217;re done!  A commercial product&#8217;s work stress only starts when the product is done.  That&#8217;s what I learned with our first film.  Just let it go, and move on to next.</p>
<p>And at least one &#8220;free culture&#8221; aspect then: it&#8217;s quite amazing how our films have become some kind of cultural heritage already.  People have grown fond of them, or at least to the memory of them.  It&#8217;s part of our culture in a way, and without a free license that would have been a really tough job.</p>
<p><b>Might there be a Sintel game (Project Jackfruit?) using the Blender Game Engine like there was a game following Big Buck Bunny (Yo Frankie)?</b></p>
<p>Not here in the Blender Institute.  But there&#8217;s <a href="http://www.sintelgame.com/">already a quite promising online project for it</a>.</p>
<p><i>You can <a href="http://www.sintel.org/wp-content/content/download.html">watch Sintel online</a> and support the project (and get all the data files used to produce the film, tutorials, and many other goodies) by <a href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=120">purchasing a DVD set</a>.  You may also wish to consider supporting Creative Commons in <a href="https://creativecommons.net/donate?utm_campaign=superhero">our current superhero campaign</a>.</i></p>
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		<title>Massively Multiplayer Game Ryzom Released as Free Culture and Free&#160;Software</title>
		<link>http://creativecommons.org/weblog/entry/21906</link>
		<comments>http://creativecommons.org/weblog/entry/21906#comments</comments>
		<pubDate>Thu, 06 May 2010 14:59:22 +0000</pubDate>
		<dc:creator>Chris Webber</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[AGPL]]></category>
		<category><![CDATA[CC BY-SA]]></category>
		<category><![CDATA[Free Culture Game]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[free software foundation]]></category>
		<category><![CDATA[MMORPG]]></category>
		<category><![CDATA[Ryzom]]></category>
		<category><![CDATA[video game]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=21906</guid>
		<description><![CDATA[Ryzom&#39;s Windfall by Winch Gate / CC BY-SA Today brings an exciting announcement&#8230; Winch Gate Properties Ltd. is releasing Ryzom, an MMORPG (Massively Multiplayer Online Role Playing Game), with its code under the GNU AGPLv3 and its artistic assets under CC BY-SA. Games are almost unique in how tightly the medium requires the interweaving of [...]]]></description>
			<content:encoded><![CDATA[<div style="float: right;margin: 1em"><a rel="cc:attributionURL" href="http://media.ryzom.com"><img class="size-medium wp-image-21917 alignnone" src="http://creativecommons.org/wp-content/uploads/2010/05/ryzom_fairhaven-300x252.jpg" alt="Ryzom&#39;s Windfall" width="300" height="252" /></a><br /><em><span>Ryzom&#39;s Windfall</span></em> by <span>Winch Gate</span> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA</a></div>
<p>Today brings an exciting announcement&#8230; Winch Gate Properties Ltd. is releasing <a href="http://ryzom.com">Ryzom</a>, an MMORPG (Massively Multiplayer Online Role Playing Game), with its code under the <a href="http://www.gnu.org/licenses/agpl-3.0.html">GNU AGPLv3</a> and its artistic assets under <a href="http://creativecommons.org/licenses/by-sa/3.0/">CC BY-SA</a>.</p>
<p>Games are almost unique in how tightly the medium requires the interweaving of software and culture.  Amongst the many genres of video games that exist today, the MMORPG is probably the most complex and requires the most depth both on the side of the code and content.  Since Ryzom is a mature, well developed project, the scale of this release and its significance for both free culture and free software are both truly incredible.  In the words of <a href="http://dev.ryzom.com/news/13">Winch Gate&#8217;s own press release</a>:</p>
<blockquote><p>By freeing Ryzom code, Winch Gate is transforming the MMORPG marketplace and is setting a precedent for how gaming software should evolve&#8211;in freedom. The source code released totals over two (2) million lines of source code and over 20,000 high quality textures and thousands of 3D objects.</p></blockquote>
<p>Some components aren&#8217;t released yet to the public (notably the music and sounds, although this is apparently in progress) and the world data for the main server isn&#8217;t being released to keep the player community from fracturing.  Notably also, the current tools for creating game data require proprietary software, but <a href="http://www.fsf.org/blogs/licensing/ryzom-free-software">the Free Software Foundation notes</a> that there are efforts under way to make these actions editable incorporating free software tools such as <a href="http://blender.org">Blender</a>.  However the components that are already available: <a href="http://dev.ryzom.com">the server code, the client code</a>, and the <a href="http://media.ryzom.com/">many models, animations, textures and etc</a>, already bring many great community opportunities.  The freeing of these resources opens them for study, modification, and incorporation into other works and games of compatible licenses.  And of course the existence of all these components also means that one can run a fully free-as-in-freedom virtual universe of one&#8217;s own.  If you ever dreamed of the carving of virtual worlds, here&#8217;s your great chance.</p>
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		<title>Congratulations to John Gilmore and the Internet Archive, winners of the 2009 Free Software&#160;Awards</title>
		<link>http://creativecommons.org/weblog/entry/21353</link>
		<comments>http://creativecommons.org/weblog/entry/21353#comments</comments>
		<pubDate>Wed, 24 Mar 2010 03:10:58 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[Award for Projects of Social Benefit]]></category>
		<category><![CDATA[EFF]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[free software foundation]]></category>
		<category><![CDATA[internet archive]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=21353</guid>
		<description><![CDATA[The Free Software Foundation has announced the winners of its 2009 Free Software Awards: John Gilmore (Advancement of Free Software Award) and the Internet Archive (Project of Social Benefit Award). Last year Creative Commons won the Project of Social Benefit Award. As we noted then, many past free software award winners have been important participants [...]]]></description>
			<content:encoded><![CDATA[<p>The Free Software Foundation has <a href="http://www.fsf.org/news/2009-free-software-awards">announced the winners of its 2009 Free Software Awards</a>: John Gilmore (Advancement of Free Software Award) and the Internet Archive (Project of Social Benefit Award).</p>
<p>Last year <a href="http://creativecommons.org/weblog/entry/13568">Creative Commons won the Project of Social Benefit Award</a>. As we noted then, many past free software award winners have been important participants in free culture as well &#8212; and free software is <a href="http://creativecommons.org/weblog/entry/18878">both an inspiration for and girds the freedom</a> of the network and application layers needed for free culture to thrive.</p>
<p>This year&#8217;s winners continue in that fashion, even more than past winners. John Gilmore&#8217;s work in free software and free software business inspires, while his work as a co-founder of the Electronic Frontier Foundation girds many freedoms that the knowledge layer relies upon. The Internet Archive was the most important digital repository for free cultural materials before Creative Commons existed and has been a crucial host for CC-licensed works since Creative Commons launched.</p>
<p>Congratulations and thanks to <a href="http://en.wikipedia.org/wiki/John_Gilmore_%28activist%29">John Gilmore</a>, the <a href="http://archive.org">Internet Archive</a>, and the <a href="http://fsf.org">Free Software Foundation</a>.</p>
<div style="text-align:center;padding:0 0 15px 15px;" about="http://farm3.static.flickr.com/2274/2115939762_71cdbe7c6a.jpg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/terms/"><a href="http://www.flickr.com/photos/joi/2115939762/"><img alt="John Gilmore" src="http://farm3.static.flickr.com/2274/2115939762_71cdbe7c6a.jpg" title="John Gilmore" style="border:none;"/></a><br /><small><span property="dc:title">John Gilmore</span> by <a href="http://www.flickr.com/photos/joi/2115939762/" rel="cc:attributionURL" property="cc:attributionName">Joi Ito</a> / <a rel="license" href="http://creativecommons.org/licenses/by/2.0/">CC BY</a></small></div>
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		<title>Creative Commons at CiviCon&#160;2010</title>
		<link>http://creativecommons.org/weblog/entry/21066</link>
		<comments>http://creativecommons.org/weblog/entry/21066#comments</comments>
		<pubDate>Mon, 08 Mar 2010 22:03:30 +0000</pubDate>
		<dc:creator>Nathan Yergler</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[civicrm]]></category>
		<category><![CDATA[conferences]]></category>
		<category><![CDATA[free software]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=21066</guid>
		<description><![CDATA[Creative Commons depends on a lot of free software to scale our activities on the web. One of the most important pieces is CiviCRM which we use to manage our contributions and contacts. CiviCRM has been on an amazing trajectory since we first started using it in 2006: new releases continue to bring functionality our [...]]]></description>
			<content:encoded><![CDATA[<p>Creative Commons depends on a lot of free software to scale our activities on the web.  One of the most important pieces is CiviCRM which we use to manage our contributions and contacts.  CiviCRM has been on an amazing trajectory since we first started using it in 2006: new releases continue to bring functionality our users ask for, and the developers and community have been great to work with.</p>
<p>If you&#8217;re a CiviCRM user, or looking for a CRM/Donor Management package for your organization, you should attend the first ever <a href="http://civicrm.org/civicrm/event/info?id=37&#038;reset=1">CiviCon</a>, taking place April 22 in San Francisco.  I&#8217;m very proud that Creative Commons is taking part in the event: <a href="http://creativecommons.org/about/people#nathankinkade">Nathan Kinkade</a> will be presenting on our <a href="http://wiki.civicrm.org/confluence/display/CRM/CiviCon+April+2010+Session+Proposals">work to streamline the contribution process</a>, and <a href="http://creativecommons.org/about/people#nathanyergler">I&#8217;ll</a> be presenting the opening plenary session.  </p>
<p><a href="http://civicrm.org/civicrm/event/info?id=37&#038;reset=1">Register here</a> for CiviCon &#8212; I hope to see you next month!</p>
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		<title>Free Software Award nominations due October&#160;31</title>
		<link>http://creativecommons.org/weblog/entry/18878</link>
		<comments>http://creativecommons.org/weblog/entry/18878#comments</comments>
		<pubDate>Thu, 29 Oct 2009 06:50:15 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Weblog]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[free software foundation]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=18878</guid>
		<description><![CDATA[Creative Commons was deeply honored to receive 2008&#8242;s Free Software Foundation Award for Project of Social Benefit, presented &#8220;to a project that intentionally and significantly benefits society by applying free software, or the ideas of the free software movement, in a project that intentionally and significantly benefits society in other aspects of life.&#8221; The FSF [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://creativecommons.org/weblog/entry/13568"><img src="http://farm4.static.flickr.com/3434/3381675611_91188b9985_m.jpg" style="float:right; padding:5px"/></a>Creative Commons was deeply honored to receive 2008&#8242;s <a href="http://creativecommons.org/weblog/entry/13568">Free Software Foundation Award for Project of Social Benefit</a>, presented &#8220;to a project that intentionally and significantly benefits society by applying free software, or the ideas of the free software movement, in a project that intentionally and significantly benefits society in other aspects of life.&#8221;</p>
<p>The FSF is <a href="http://www.fsf.org/news/2009FSAwardsCall">currently accepting nominations</a> for the 2009 Award for Project of Social Benefit, as well as the Award for the Advancement of Free Software, presented &#8220;to an individual who has made a great contribution to the progress and development of free software, through activities that accord with the spirit of free software.&#8221;</p>
<p>Free software and in particular the FSF&#8217;s pioneering use of public copyright licenses to protect the freedom of computer users inspired and made possible the free culture movement and in particular Creative Commons &#8212; and the use of free software girds the freedom of the network and application layers needed for free culture to thrive.</p>
<p>If you already know free software well, please reflect and <a href="http://www.fsf.org/news/2009FSAwardsCall">make a nomination</a> for one or both awards. We&#8217;re particularly eager to see what great project wins the social benefit award!</p>
<p>If you&#8217;re not familiar with free software, some good places to start are <a href="http://creativecommons.org/weblog/entry/9112">our post on the movement&#8217;s 25th anniversary</a>, the <a href="http://fsf.org">FSF home page</a>, and Wikipedia&#8217;s <a href="http://en.wikipedia.org/wiki/Portal:Free_Software">Free Software Portal</a>.</p>
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		<title>Software Freedom Day is September&#160;19th</title>
		<link>http://creativecommons.org/weblog/entry/17796</link>
		<comments>http://creativecommons.org/weblog/entry/17796#comments</comments>
		<pubDate>Thu, 17 Sep 2009 14:32:55 +0000</pubDate>
		<dc:creator>Fred Benenson</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Software Freedom Day]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=17796</guid>
		<description><![CDATA[It should be no surprise that here at CC, we&#8217;re huge fans of Free Software. Every bit we release, from our JS Widget to the code running the CC Network itself to our Facebook Application is free software. That&#8217;s why we think its important to celebrate Software Freedom Day on Saturday, September 19th. There are [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://softwarefreedomday.org/"><img class="aligncenter size-full wp-image-17795" title="SFD Logo" src="http://creativecommons.org/wp-content/uploads/2009/09/headerlogo.png" alt="SFD Logo" width="581" height="90" /></a></p>
<p>It should be no surprise that here at CC, <a href="http://creativecommons.org/tag/free-software">we&#8217;re huge fans of Free Software</a>. Every bit we release, from our <a href="http://wiki.creativecommons.org/LicenseChooser.js">JS Widget</a> to the code running the <a href="http://wiki.creativecommons.org/CC_Network_Development">CC Network itself</a> to our <a href="http://wiki.creativecommons.org/Facebook_Application">Facebook Application</a> is free software.  That&#8217;s why we think its important to celebrate <a href="http://softwarefreedomday.org/">Software Freedom Day</a> on Saturday, September 19th. There <a href="http://cgi.softwarefreedomday.org/2009/map.shtml">are numerous celebrations happening around the world</a>, but <a href="http://hackervisions.org/?p=523">I&#8221;ll be attending the one in NYC</a>:<br />
<strong><br />
6pm to 10pm.<br />
148 Lafayette St, 12th Floor.<br />
New York, NY</strong></p>
<p>If you&#8217;d like to attend the NYC event, please RSVP required to joshlevy.ny AT gmail. Have a great Software Freedom Day!</p>
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		<title>Does your sharing&#160;scale?</title>
		<link>http://creativecommons.org/weblog/entry/17422</link>
		<comments>http://creativecommons.org/weblog/entry/17422#comments</comments>
		<pubDate>Wed, 02 Sep 2009 23:17:54 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[CC Op-Ed]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[Canada]]></category>
		<category><![CDATA[CC0]]></category>
		<category><![CDATA[copyright]]></category>
		<category><![CDATA[copyright reform]]></category>
		<category><![CDATA[failed sharing]]></category>
		<category><![CDATA[free software]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[public domain]]></category>
		<category><![CDATA[scale]]></category>
		<category><![CDATA[techdirt]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=17422</guid>
		<description><![CDATA[Hannes Grobe / CC BY-SA Techdirt&#8217;s Mike Masnick is perhaps the most prolific blogger on the ill impact of overly restrictive legal regimes, including of course copyright and patents, but also trademark and even employment law (see Noncompete Agreements Are The DRM Of Human Capital) and often on people delivering real value to customers (sad [...]]]></description>
			<content:encoded><![CDATA[<div style="padding: 10px; float: right;" about="http://upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Variable_scale-2_hg.jpg/120px-Variable_scale-2_hg.jpg" xmlns:cc="http://creativecommons.org/ns#"><a href="http://commons.wikimedia.org/wiki/File:Variable_scale-2_hg.jpg"><img src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/6a/Variable_scale-2_hg.jpg/120px-Variable_scale-2_hg.jpg" style="border:none ;" title="Variable scale"/></a><br /><small><a href="http://commons.wikimedia.org/wiki/File:Variable_scale-2_hg.jpg" rel="cc:attributionURL" property="cc:attributionName">Hannes Grobe</a> / <a rel="license" href="http://creativecommons.org/licenses/by-sa/2.5/">CC BY-SA</a></small></div>
<p>Techdirt&#8217;s Mike Masnick is perhaps the most prolific blogger on the ill impact of overly restrictive legal regimes, including of course copyright and patents, but also trademark and even employment law (see <a href="http://www.techdirt.com/articles/20071204/005038.shtml">Noncompete Agreements Are The DRM Of Human Capital</a>) and often on people delivering real value to customers (sad that these are considered &#8220;alternative&#8221; business models) instead of replying on protectionist legal measures &#8212; as blogged here, <a href="http://creativecommons.org/weblog/entry/12695">Masnick&#8217;s case study on NIN is an absolute must read/watch</a> &#8212; and he hosts <a href="http://techdirt.com/articles/20090728/1207015687.shtml">awesome guest authors</a>.</p>
<p>So it&#8217;s a little disappointing to read Masnick <a href="http://techdirt.com/articles/20090901/0140596065.shtml">write</a>:</p>
<blockquote><p>I don&#8217;t use any of their licenses, because I don&#8217;t necessarily see the point. We&#8217;ve declared in the past that the content here is free for anyone to do what they want with it, and thus I feel no need for a Creative Commons license.</p></blockquote>
<p>The need arises from the reality that sharing without standardized legal tools <b>doesn&#8217;t scale</b>. It doesn&#8217;t scale socially &#8212; if I wasn&#8217;t a regular Techdirt reader I wouldn&#8217;t know that Masnick had declared Techdirt content is free for anyone and for any purpose (and even now I could only find one such <a href="http://www.techdirt.com/articles/20090116/0348223430.shtml">declaration</a> because I remembered that Masnick had written about it in a post that mentioned CC!), nor depending on wording would I know what that meant. It doesn&#8217;t scale technically &#8212; there&#8217;s no way for software such as search engines to recognize ad hoc declarations. It doesn&#8217;t scale legally &#8212; any community or institution that requires legal certainty (eg due to risk that the community&#8217;s work will be suppressed or that the institution will be financially liable) will avoid ad hoc declarations.</p>
<p>It&#8217;s no surprise that in the more developed field of free and open source software (which has a <a href="http://www.slideshare.net/mlinksva/how-far-behind-free-software-is-free-culture-presentation">10+ year head start on free culture/open content</a>) anyone who claims that making an ad hoc declaration is good enough and did not release their code under an <a href="http://www.fsf.org/licensing/licenses/#SoftwareLicenses">established license</a> would be laughed at and their code not allowed in other projects, distributions, and repositories, not to mention getting no attention from IBM, Google, Red Hat and thousands of other corporate contributors to and adopters of open source software.</p>
<p>Communities and institutions outside software also require works under established licenses (ie those provided by CC) to scale, e.g., Wikipedia, <a href="http://www.ocwconsortium.org/">OpenCourseWare</a>, the <a href="http://plos.org">Public Library of Science</a> and many, many others. What about individuals and small group efforts? Of course they don&#8217;t <em>have</em> to use real legal tools for their content any more than an individual programmer has to share code under an established open source license &#8212; that is if they don&#8217;t actually want others to &#8220;do what they want&#8221; with their content or code &#8212; because no license means no-understand, no-find, and no-go.</p>
<p>One of Masnick&#8217;s best turns is his stylized formula <code><a href="http://techdirt.com/articles/20090201/1408273588.shtml">Connect With Fans (CwF) + Reason To Buy (RtB) = The Business Model ($$$$)</a></code>. As he explains, each part of the formula has many facets &#8212; reasonable copyright terms are just one &#8212; and as he points out, in a sense copyright is irrelevant, as CwF+RtB would work in the complete absence of copyright. However, as Techdirt points out every day, copyright is in more than full effect, producing all kinds of anti-creative and anti-innovation effects, from labels suing <a href="http://techdirt.com/articles/20090504/0114014729.shtml">fans</a>, <a href="http://techdirt.com/articles/20090826/1427276008.shtml">bloggers</a>, <a href="http://techdirt.com/articles/20090723/1216405637.shtml">startups</a> and anyone else available to <a href="http://techdirt.com/articles/20070323/170946.shtml">heirs</a> suppressing the use of work by long-dead authors. In this environment it seems rather necessary to offer fans the legal certainty of an established public license that grants at least the right to non-commercially share. Anything less seems to betray a lack of respect for fans or, if done unknowingly, is an instance of <a href="http://creativecommons.org/videos/a-shared-culture">failed sharing</a>.</p>
<p>Of course one might want to go beyond offering a relatively restrictive license and not rely on copyright at all, giving fans complete freedom with respect to one&#8217;s works. As Masnick has <a href="http://techdirt.com/articles/20090312/1534364096.shtml">noted</a>, CC has developed a legally rigorous tool to do just that, worldwide &#8212; <a href="http://creativecommons.org/about/cc0">CC0</a> &#8212; we hope that he is still considering it.☺</p>
<p>&#8230;</p>
<p>The Techdirt post quoted above is primarily a solid response to another blogger&#8217;s post on <a href="http://techdirt.com/articles/20090901/0140596065.shtml">whether CC is good or bad for copyright policy</a> &#8212; a very worthy question. Masnick&#8217;s conclusion is good:<br />
<blockquote>
<p>Many of the people behind it went through (and are still going through) numerous battles to push back on the excesses of copyright.  Creative Commons wasn&#8217;t the solution &#8212; it was a helpful (and hopefully temporary) oasis in a bleak desert, following numerous well-reasoned, but ultimately futile attempts to push back corporate expansion of copyright.  And while I agree that there are problems with shifting the issue to a contractual agreement (and the post highlights some of the many legal problems CC licenses may cause), I think that CC, as a whole, <i>did</i> turn a lot more people onto the some of the problems with copyright law as it stands today.  In many ways, CC is an easy way for people to first start to understand the problems of copyright law, in understanding why CC is needed.</p>
<p>From there, many who do understand this have started questioning the larger issues around copyright &#8212; and many of those involved with CC have continued to fight that good fight, rather than just assuming that CC is &#8220;the answer.&#8221;  So, in the end, I agree that we should be clear to recognize that Creative Commons and efforts to really rethink copyright are two separate things, but that doesn&#8217;t mean that Creative Commons is necessarily bad for copyright policy issues.  It has been, and hopefully will continue to be, a real stepping stone to getting more people to recognize these bigger issues.  In fact, I&#8217;d argue that many of the folks now leading the debate for more reasoned copyright policy in Canada first came to understand these issues via their exposure to Creative Commons&#8217; licenses.</p>
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<p>While CC and other voluntary efforts (such as free software and open access) aren&#8217;t <i>the</i> solution (if there is such a thing), their contribution goes well beyond serving as stepping stones for thinking about how messed up the copyright environment is. They are simultaneously tools for enabling billions of dollars of collaboration across organization boundaries and unlocking untold social value <em>now</em> and in proving out models that don&#8217;t rely on excessive enforcement, changing the facts on the ground in a systemic way that arguably should <a href="http://www.slideshare.net/mlinksva/the-future-of-digital-freedom-presentation">increase the probability of good outcomes</a> relative to those likely to result from a single-track strategy of merely complaining about the current regime as it worsens.</p>
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<p><a href="http://www.copycense.com/2009/08/is_creative_commons_good_for_copyright.html">Copycense</a>, the blogger that Techdirt responds to above, has unrealistic assessments of CC&#8217;s ability to &#8220;muzzle&#8221; the conversation about copyright reform and of the ability of such a conversation to obtain the &#8220;best case scenario, with a balanced and effective law that serves citizens and corporate owners equally well&#8221;. Copycense is enamored with the current <a href="http://speakoutoncopyright.ca/2009-copyright-consultation">Canadian copyright consultation</a> &#8212; it&#8217;s worth noting that <a href="http://creativecommons.ca/">CC Canada</a> has been around since <a href="http://creativecommons.org/weblog/entry/4466">2004</a>, that <a href="http://www.michaelgeist.ca/">Michael Geist</a>, the most prominent voice for positive reform, is a long time CC user and advocate &#8212; one can hardly say CC has muzzled the conversation &#8212; and furthermore it isn&#8217;t clear the consultation will lead to any good progress. Hopefully good reform will result, and many involved in CC in Canada and elsewhere are also involved in reform efforts (if you read French see the consultation of <a href="http://www.culturelibre.ca/2009/07/31/consultations-publiques-de-montreal-hier/">Olivier Charbonneau</a>, one of the project leads of CC Canada) &#8212; but to denigrate voluntary efforts, at least while <a href="http://lessig.org/blog/2007/06/required_reading_the_next_10_y_1.html">some rather intractable problems with the ability of concentrated interests to hijack politics</a> remain, is a gigantic missed opportunity at best, and possibly flirting with very bad outcomes.</p>
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