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	<title>Creative Commons &#187; Nine InchNails</title>
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	<link>http://creativecommons.org</link>
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		<title>NIN case study video: Connect with Fans + Reason to&#160;Buy</title>
		<link>http://creativecommons.org/weblog/entry/12695</link>
		<comments>http://creativecommons.org/weblog/entry/12695#comments</comments>
		<pubDate>Sat, 07 Feb 2009 02:15:27 +0000</pubDate>
		<dc:creator>Mike Linksvayer</dc:creator>
				<category><![CDATA[Audio]]></category>
		<category><![CDATA[Weblog]]></category>
		<category><![CDATA[Mike Masnick]]></category>
		<category><![CDATA[milestone]]></category>
		<category><![CDATA[nin]]></category>
		<category><![CDATA[Nine InchNails]]></category>
		<category><![CDATA[techdirt]]></category>

		<guid isPermaLink="false">http://creativecommons.org/?p=12695</guid>
		<description><![CDATA[Techdirt&#8217;s Mike Masnick gave a great case study lecture on Nine Inch Nails&#8217; music business successes at MidemNet last month. He describes the &#8220;formula&#8221; as: Connect With Fans (CwF) + Reason To Buy (RtB) = The Business Model ($$$$) Toward the end of the video he explains CwF also means &#8220;Compete with Free&#8221; and RtB [...]]]></description>
				<content:encoded><![CDATA[<p>Techdirt&#8217;s Mike Masnick <a href="http://techdirt.com/articles/20090201/1408273588.shtml">gave a great case study lecture on Nine Inch Nails&#8217; music business successes at MidemNet</a> last month. He describes the &#8220;formula&#8221; as:</p>
<blockquote><p>Connect With Fans (CwF) + Reason To Buy (RtB) = The Business Model ($$$$)</p></blockquote>
<p>Toward the end of the video he explains CwF also means &#8220;Compete with Free&#8221; and RtB means &#8220;Return to Business&#8221; as an alternative to prosecuting fans.</p>
<p>Offering creative work under a CC license (as <a href="http://creativecommons.org/weblog/entry/11947">NIN has done</a> with its last two albums) is a way to powerfully signal an intention to connect with fans and that the creator has returned to business. This doesn&#8217;t absolve a creator from the need to provide interesting reasons to buy that compete with (or perhaps rather complement) free, which NIN has done in spades.</p>
<p>Another good point Masnick makes at the end of the presentation is that the model works for large and small creators. A few years ago, often I&#8217;d hear people comment that tools like CC licensing were only useful for artists that weren&#8217;t well known and needed to take extreme measures to promote their works. Ironically, more recently, and especially following NIN&#8217;s successes, I see comments that open music can only work for bands that already have a rabid fan base. Obviously both can&#8217;t be true, and it turns out neither is. See some of Masnick&#8217;s previous posts on open music business models (<a href="http://www.techdirt.com/articles/20090130/1931253587.shtml">here&#8217;s a recent one with lots of links back</a>) for more.</p>
<p>If Masnick&#8217;s lecture inspires you as an artist to try the model, go for it &#8212; for additional inspiration check out <a href="http://creativecommons.org/weblog/entry/10753">Jonathan Coulton&#8217;s letter for CC&#8217;s recent campaign</a> (because he writes eloquently about how essentially the model Masnick describes has worked for him, not because he&#8217;s asking for donations to CC, though you can make those too). If you&#8217;re inspired to help document and explain successful applications of the model, we&#8217;d love for you to help expand the <a href="http://wiki.creativecommons.org/Casestudies">CC case studies project</a>, which is going to get much bigger this spring.</p>
<p><a href="http://www.youtube.com/watch?v=Njuo1puB1lg"><img src="http://creativecommons.org/wp-content/uploads/2009/02/masnick-midemnet-reznor-cc.png" /></a></p>
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