Commons News
Sorry, Mark Helprin, We Don’t Write “Free Ware”
Fred Benenson, May 21st, 2009
And we’d like to not think of ourselves as blockheads, either. If you came across Mark Helprin’s bizarre Op-Ed from a couple of weeks ago, you might have caught the legendary novelist playing the guilt-by-association-game by arguing that we’re “antagonistic to the authorial right.” In fact its the “authorial right” that makes CC work — without it, authors wouldn’t have the ability to choose which rights to reserve and which rights to give away using CC licenses.
Lawrence Lessig, CC’s founder penned a lengthy review of Helprin’s recent book “Digital Barbarism” (buying a copy through Amazon will donate the referral fee to our organization). Of particular interest is Lessig’s analysis of how Helprin misconceives what we do:
Helprin’s errors are not limited to the stuff he should have learned from books. He even messes up his Internet research. The organization that I helped found, Creative Commons, is named by Helprin as the leading anti-copyright organization. Here is how he explains to his readers what Creative Commons is:
Creative Commons is the self-congratulatory name of a self-congratulatory movement. Somewhat like kibbutz on the internet, the idea is to write programs–”free ware”–and distribute them without charge. While presumably striking a blow at corporate giants like Microsoft, this demonstrates the generosity and selflessness of the programmer, musician, writer, or scholar who donates his work to the common weal. And it becomes in turn a premise that is promiscuously extended to those works the authors of which do not want to give them away, of whom the presumption, becomes that they are not generous. Therefore, they are selfish. Therefore, they should be brought around, one way or another, to the ideal–for the public good and to save their souls. (51)
The reader of Digital Barbarism might then be surprised to read (as is stated directly on the Creative Commons site): “Creative Commons licenses should not be used for software.” She might be puzzled as well to read an op-ed by Helprin in the Wall Street Journal, where he explains that Creative Commons is “richly financed by … Microsoft….” Those silly people at Microsoft, “richly financ[ing]” a movement aimed at “striking a blow at … Microsoft.”
Lessig calls his review “insanely long” but in this blogger’s opinion, its also “insanely great”, so be sure to pass it along to anyone who tries to raise any of Helprin’s demented arguments.
No Comments »CC Talks With: DJ Vadim
Cameron Parkins, May 20th, 2009
Having played over 1600 gigs in over 60 countries, DJ Vadim is no stranger to the concept of ‘fan interaction’. Beyond his live shows, Vadim pushes experiments with interaction further, having held a remix contest at ccMixter a little under two years ago to promote his album The Sound Catcher. The contest was a great success, and as a result Vadim, active as both a DJ and producer, is back at ccMixter doing the same thing with his latest album U Can’t Lurn Imaginashun.
The contest is in full swing, with winners receiving inclusion in Imaginashun - Power to the people, an album filled “with remixes from pro’s and bedroom producers from around the world” slated for release this autumn. We caught up with DJ Vadim to learn a bit more about his creative process and how he views the changing nature of interaction and communication in music. Read on to see what he had to say.

DJ Vadim supporting Mos Def at The Islington Academy, James Bradley
Can you give our readers some background on yourself as an artist? You’ve worked with a wide variety of musicians, from The Pharcyde to Kraftwerk, and released countless albums, singles, and remixes. Your career is long in scope and prolific in production but perhaps you are able to distill it all into a manageable chunk.
I started my music journey in the late 80’s, first with DJing, and in 1992 I started getting involved with production. It was very simple back then, just an Atari and a sampler. There weren’t the possibilities people have now. In ‘94 , I set up my own label and the rest is history.
In that journey i met and have worked and performed with lots of people, although rocking Glastonbury in 1999 and performing at Sonar in 2006 with DJ Krush and DJ Shadow stand out as highlights.
Have technological shifts changed how you approach music production? What kind of production tools do you do use?
Yes. I have so many more possibilities now that didn’t exist 15 years ago. I have so much more equipment, software, and toys for creating music now that didn’t exist or was not affordable. It is a bit like riding a push bike and going on a top of the range Yamaha super bike - they both get you to where your going but you have so much more options with the super bike, right?
I use Cubase, an MPC, my Apple computer and Ableton Live.
The environment leading up to your new album U Can’t Lurn Imaginashun was one of personal turmoil and growth. What was the process you went through on the way to releasing this album? How did the aesthetic of the album come into fruition as a result?
Well, when you go through turmoil and tragedy you can come out of it either being overwhelmed, pensive, and quite depressed or come out fighting and positive. I did the later. I felt that if cancer couldn’t hold me back, nothing would. It was hard - personal turmoil with my family, personal relationships and my own health. It was like being stripped back to nothing. But now I feel good about life and that is the most important.
What is your motivation behind the U Can’t Lurn Imaginashun remix contest? You’ve already done one successful contest on ccMixter - what was your experience like previously?
Well I think one of the most important things with releasing music is communication. Nowadays, that means participation and that is what ccMixter offers. It is a combination of the two, letting fans and music people participate and communicate together, with you, with me and create new music and ideas. This sort of interaction wasn’t possible 10 years ago.
Music is about communication. Without it you either have a huge MTV campaign or you get lucky - the music that people like is one that communicates with them, music that they (the fans) feel part of.
Both remix contests are using CC-licenses as their mechanism to enable this kind of reuse. As an artist who uses sampling as one of their core techniques, how do you view this sort of licensing? What are the major differences to you between working with live musicians and sampling material?
I think its a great marketing and promotional tool plus it is fun for the fans and producers. In regards to sampling and live musicians, you have more opportunities with live musicians because you can break any piece of music down to its basic elements - bass keys, drums etc. and hence be able to manipulate and control what you do much more
Is there anything else you’d like our readers to know? Any plans for the future?
Well touring, releasing more music and making new music. I am up to so much its hard to remember it all. Best thing is to keep up with it via my homepage and MySpace profile!

U Can’t Lurn Imaginashun Artwork, SMALL Studio
FSCONS 2009: Call for Participation
Michelle Thorne, May 20th, 2009
Free Culture, Free Software, and Free Content will again join forces under the banner of “Free Society” at FSCONS 2009 in Gothenburg, Sweden, 13-15th November. The organizers, Creative Commons Sweden, Free Software Foundation Europe, and Wikimedia Sverige, have just announced the conference’s Call for Participation.
Last year’s conference featured a host of workshops and speakers, including CC’s Mike Linksvayer on “How far is free culture behind free software?” and Victor Stone on ccMixter’s solution to online attribution via Sample Pool API.
We’re looking forward to what this year’s FSCONS has in store. Submissions close on June 21, so send in your proposal soon!
No Comments »“Here. My Explosion..”: CC-Licensed Feature-Length Film and Soundtrack
Cameron Parkins, May 18th, 2009
Here. My Explosion… is a new feature-length film from Reid Gershbein. Released under a CC BY-NC-SA license
(the film’s soundtrack is released under a CC BY-SA license), and is available for free download here.
The film is shot using a tilt-shift photography technique and clocks in at around 75 minutes. If you like the film, you can support it through donation at Gershbein’s website. Thanks to Boing Boing for the heads up.
No Comments »CC Technology Summit Registration Open
Nathan Yergler, May 18th, 2009
The program for the third CC Technology Summit is coming together and registration is now open.
Once again we’re offering a special deal for CC Network members (25€ off the regular price). The Technology Summit is being organized in collaboration with NEXA Center for Internet & Society and the timing makes it possible to attend two great Commons events in the same place — the 2009 COMMUNIA Conference is taking place two days after the Technology Summit. If you’re already attending COMMUNIA there’s a special registration deal for you, too.
If you have any questions, just email techsummit@creativecommons.org.
2 Comments »Remix Culture: Fair Use Is Your Friend
Cameron Parkins, May 18th, 2009
The Code of Best Practices in Fair Use for Online Video is a stellar resource for online video creators looking to better understand their fair use rights. Previously released as a PDF-download by American University’s Center for Social Media, the document now has a fitting video counterpart titled Remix Culture: Fair Use Is Your Friend. Via Boing Boing:
No Comments »“This video lets people know about the code, an essential creative tool, in the natural language of online video. The code protects this emerging zone from censorship and self-censorship,” said Aufderheide, director of the Center for Social Media and a professor in AU’s School of Communication. “Creators, online video providers, and copyright holders will be able to know when copying is stealing and when it’s legal.”
The Official Unofficial Creative Commons Facebook Application
Fred Benenson, May 18th, 2009
Last weekend I spent Saturday morning writing the Creative Commons License Application for Facebook. The premise is simple: installing the application allows Facebook users choose and place a CC license badge on their profile page indicating which license they want their content to be available under. Alongside the badge is text that explains what content (Photos, Videos and Status & Profile text are currently available as options) is licensed.
This surrounding text also contains RDFa, though this is of limited utility to search engines since Facebook profiles are not yet publicly indexed.
Users also have the option to allow the application to update their status so that news of their license choice will appear in their friends’ feed. Selecting this option will help grow our application’s audience exponentially, so we would encourage you to choose it.
There are some limitations to this application and you should consider it in beta, so apologies in advance if things break or don’t work properly. Perhaps the largest limitation is that works can only be licensed on a per-profile basis. This means that you must make the decision to license all of your work of a given media type (e.g., all of your photos) under a particular CC license or none at all. Unless Facebook integrates CC license choices into their Photo application, licensing works on a per-photo basis (as users have the freedom to do on sites like Flickr and Wikimedia Commons) is not possible. Thus, this implementation of a CC licenses on Facebook is a stop-gap solution to true integration into the service. If you’ve got other ideas or find other bugs for our application, please head over to our wiki and post them.
Otherwise, go now and install the Creative Commons License Application and let your friends know that you’ve chosen a CC license for your content on Facebook!
Thanks to everyone who helped me conceptualize and test this application, and especially to the “Creative Commons on Facebook” group of 5,000+ users who kept encouraging us to move forward.
8 Comments »CC Talks With: MCM
Cameron Parkins, May 15th, 2009
As CC continues to grow and expand, one of the best ways we’ve found to communicate our mission and what our licenses can provide to new members of our community is by letting the rest of the community do the talking. We highlight stories on our blog and twitter, work with groups to flesh out pages in our case studies project, and regularly do interviews with specific community members whose work is illuminating of what CC does and what we are constantly trying to accomplish. In the past we called these interviews Featured Commoner pieces, but in an effort to increase clarity these will now be called CC Talks With.
To re-boot our efforts we have a reached out to a number of individuals working on great projects and have a number interviews waiting in the wings for the coming weeks. Our first is with MCM, an author, TV producer, and creative mind who recently began work on his new project, TorrentBoy, a CC-licensed experiment in fan fiction. MCM has been utilizing CC licenses almost as long as we’ve been around, so it is fitting to re-launch this series with someone whose perspective has evolved as much as we have in our short history. Read on to learn more about MCM’s work and his thoughts on how CC licenses can be used to help promote sharing and unintended reuse.
Can you give our readers a bit of background on yourself and the TorrentBoy project? What is your own personal history leading you to this point in your career? How did TorrentBoy begin and what is it’s current status? More importantly, what is the book about?
My history is a long and complicated subject that can make grown men cry, so I’ll skip it and get right to the fun part. In 2001, I created a web-based animated show called Dustrunners, which, when it died, became the first Creative Commons-licensed series (it used CC SA before the licenses had reached 1.0). I’d always had a passion for the open sharing of ideas and culture, and when I heard the goals that Creative Commons had set out, I was hooked. Since Dustrunners, I have made sure that every single product I’ve made (and own the rights to) has been CC-licensed, and I irritate random people on the street with my evangelism. Investment bankers are generally hostile to the idea, but everyone else at least smiles at me.
Since then, I’ve written a bunch of other “free culture” books, most (in)famously The Pig and the Box, which teaches kids about the evils of Digital Rights Management. The fact that the book was translated into 15 languages and downloaded and shared well over 1.5 million times (that I could count) really cemented in my mind the fact that Creative Commons enables creators to do fantastic things.
Four years ago, I created this idea for a show called RollBots, which now airs on YTV in Canada and will be launching on the CW4Kids in the US, with toys by Mattel. Not to sound ungrateful, but there’s just something about the “closed” nature of major TV productions that irked me. The show is great, and the people that work on it are excellent, but it always felt like there was some potential that had been left untapped. Something we couldn’t see from inside out little castle that would have made it better.
TorrentBoy is my answer to that nagging doubt. It’s an entirely “open source” franchise, where anybody can come in and build upon the first book I wrote and make it their own. There are no boundaries to it, no limits to what can be done… TorrentBoy can go on adventures I could never dream of, in languages I will never speak, and take on an entirely new life that traditional media like RollBots can never achieve (at least not until I’ve been dead for a few decades). It’s parallel, but different. Probably the best thing I’ve ever done.
The first book in the series, Zombie World! is cheekily about a kid named Wesley who has a talking watch that turns him into the super-powered TorrentBoy, so he can fight enemies like proton leeches and an army of zombies, and save the world. He’s got a teddy bear named Crash, and Crash has a “waser bwaster”, and the two of them get into all kinds of trouble as they battle the evil Lord Thorax. There are certainly a lot of bittorrent analogies to it, but at its heart, it’s just a good, fun adventure book for kids. In its first month of publication, it sold 463 copies (physical and eBooks), and was downloaded another 120,000 times. A good start, but that’s just the start.
TorrentBoy is released under CC BY-NC-SA license and is designed to be shared, remixed, and expanded upon. Why did you choose to go this route? What obstacles and benefits have you encountered by using a CC license?
The logistics of the license were a big concern for me. I wanted to ensure that people could feel free to do what they wanted to do, but I was also concerned that as a franchise, the collective work could suffer if sub-standard works could be sold alongside the really great stuff. So while everyone is free to participate, only select participants can actually “cash in” on their work. It’s an imperfect system, but it’s as close as I think we can get.
The biggest obstacle with the CC license thus far is, interestingly, my unintended role as the “benevolent dictator” (not my term). Despite the fact that, really, anyone can do anything they like, I am still asked for insights into various issues on a regular basis. There’s one really nice guy who sends me daily emails for feedback on ideas he has about a book he’s writing. I love answering his questions, but in my mind it’s more like brainstorming than informing… but I know the freedom of CC licenses is sometimes hard for people to understand. I still get emails from people asking of they can print a copy of “The Pig and the Box” for their friend, no matter how hard I work to explain the significance of the license.
On the other hand, the benefits are evident already. Just the fact that there IS someone writing a book about TorrentBoy is amazing. Another amazingly supportive contributor has made a bunch of t-shirts and designs for the project, and others are working on a comic book. With RollBots, I had a select few people taking my ideas and making them live… but with CC, I’ve got the same effect on a massive scale, with ideas you just can’t get without the genius of the commons.
You state that it is a conscious experiment in Fan Fiction - how does the CC license enable that?
Fanfic is a tricky thing, isn’t it? You have an established concept that people love so much they want to expand upon it… but even if they do the most amazing things, it’s still second-class to the world. There are some really great fanfic writers out there; artists as well. What TorrentBoy hopes to demonstrate is that legitimizing those fans is an excellent way to grow your universe and make it richer. You can either do that by blessing “unauthorized” derivative works, or you can give blanket permission to the world to do as they please, and see what happens. I hate the idea of people creating things they love under the shadow of illegality.
What kind of derivative works have begun appearing? As a creator, how do you feel about these derivative works? How are you aggregating them and keeping track of what is created?
There’s at least one book being written that I know of, as well as a comic (or two, I’m not sure). There are some posters in the works, and I have heard there’s a video game of some kind too. Someone is apparently planning a kind of Alternate Reality Game, and I myself am working on both a standard novel and a collaborative one, where we map out the structure and tag-team our way through a first draft. I keep track of the derivative works as much as I can, but I know that, to a certain extent, people will be creating in isolation for the first while, so I probably don’t know about half of the stuff that’s going on.
One of the great ideas I saw floated a few weeks ago was to branch the main TorrentBoy story off into a steampunk variant, set in the late 1800s, with one of TorrentBoy’s predecessors and his battles to save the world. I don’t know if anyone is running with that idea, but I think it’s an amazing concept, and I’d love to see it happen.
I think creating a show for TV somewhat prepared me for this role, in a lot of ways. When you make something on that scale, you have to give up fine control of how things unfold… great ideas come from unexpected places, and you need to be confident enough in the idea to let it go where it wants. TorrentBoy is the same way, but on a larger scale. It’s not hard for me to fall in love with crazy new ideas spawned from my initial effort… the hard part is waiting to see how they all unfold!
Lastly, how can our readers participate in the TorrentBoy project? Any last words you’d like them to know?
There are lots of ways to participate, and the possibilities are evolving constantly. There’s an effort to document the world of TorrentBoy via our wiki, where you can go and theorize about everything from the finer functions of the Tracker Watch to the motives behind the Rhino-rilla villains. That’s one of my favourite aspects, because anyone can try it out, whether or not they feel they can write long-form prose.
Also on the site are discussion forums where you can suggest ideas or actually deliver new creations based on TorrentBoy… t-shirt designs or doodles or ideas for stories (that maybe you can’t write, but would like to see written). The atmosphere is really friendly and collaborative, which is great for everyone involved.
And finally, there’s a lot to be said for expanding the pool of contributors to the project, which is easily done by pointing people to the first book, Zombie World!, available here. It’s free (or you can pay for it, your choice), and it gives a crash course in the TorrentBoy world. If you know any kids in the 7-11 range that might like a good action novel, it’s a great place to start the adventure.
No Comments »Wiki Redesign Launched
Allison Domicone, May 14th, 2009
Last month we rolled out a brand new look for CC’s homepage, and promised that other changes would follow. Staying true to our word, we now invite you to check out our redesigned wiki, which boasts a much sleeker and more user-friendly interface and look. The wiki is home to the CC Case Studies project, upcoming event information, resources for software developers, and much more.

The wiki is designed to get you involved and collaborating with us; anyone with an account or an OpenID can login and add to certain pages. If you’re a member of the CC Network, your profile acts as an OpenID. Not yet a member? Support the work of Creative Commons and join the CC Network today to get an OpenID!
We need your contributions to continue developing this wiki into a valuable community resource, so check out the Getting Started page and jump right in!
1 Comment »Open Education and Open Science in Poland
Jane Park, May 14th, 2009
Two very important conferences were held in Warsaw earlier this month (and late last month): “Open Educational Resources in Poland” (23 April) and “Open Science in Poland” (5 May). Alek Tarkowski, Public Lead of Creative Commons Poland, elaborates on the open education workshops held at each conference, one of which was led by ccLearn’s Ahrash Bissell:
“Two practical workshops on open education were organized by the Coalition for Open Education (KOED) in coincidence with two conferences taking place in Warsaw in April and May 2009: the conference on open education on 23rd of April 2009 and the conference on open science on 6th of May 2009. The first workshop, conducted by Susan d’Antoni from UNESCO and Richard Baraniuk from the Connexions project at Rice University, provided an overview of practical issues tied to open education, such as community building, IT tools and development strategies. The second workshop, led by Ahrash Bissell from ccLearn, focused on open licensing issues.
The two workshops were attended by a dozen representatives of NGOs active in the field of education and culture, as well as representatives from the Ministry of Education. Most important, they provided an opportunity for people working with open educational projects or considering starting such a project to meet and network.
As a result of the project, the Coalition for Open Education hopes to increase its number of member institutions, as well as enable the growth of open educational projects in Poland.”
For information on the conferences themselves, check out Alek’s detailed reports for both.
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