PMOG shares player-generated content under CC-BY

PMOG is the Passively Multiplayer Online Game, an interesting online gaming experience where players interact with each other with their clicks through the world wide web. explains:

PMOG is an infinite game built on individual network histories, transforming our web surfing into ongoing social play. With a game heads-up display in Firefox, players can bomb each other, wage war over web sites, and lead other users on web missions.

This unconventional massively multiplayer online game merges your web life with an alternate, hidden reality. Player behavior generates characters and alliances, triggers interactions in the environment and earns the player points to spend online beefing up their inventory. Suddenly the Internet is not a series of untouchable exhibits, but rather a hackable, rewarding environment!

All player-generated content on is licensed under a Creative Commons Attribution license. FringeHog spoke to game designer Merci Hammon, who said that PMOG “transforms the existing topography of the internet into a game world for players to vandalize, annotate, and curate.”

Sign up for the PMOG beta.

2 thoughts on “PMOG shares player-generated content under CC-BY”

  1. I’ve been playing on PMOG for the past couple of weeks, since I read about it in Wired, and I have to say I’m intrigued by the idea of using the internet as a landscape for gaming. It’s not as “passive” as it might be, and can definitely be a distraction, but it’s worth checking out for anybody interested in the notion of repurposing the medium of the internet. I think it’s great that their user generated content will be under a CC licence — and maybe that will encourage more of the CC community to get onboard!

  2. Thanks for this writeup! I’m helping produce PMOG, and I wanted to explain a little bit about why we went for a Creative Commons license:

    We’re asking people to contribute their own content to our ongoing game. Tags, posts, descriptions, comments, all manner of annotation and creation. Help us make the internet more playful!

    Were we going to own all of that? What if someone worked real hard on a writeup on PMOG, could they post that somewhere else? What about quoting pieces of PMOG? Would someone have to ask our permission?

    We looked around for other role models; we looked in particular at They use a CC Public Domain license: the most open approach, everything is owned by everybody.

    We wanted our users to be invested in their creations. We wanted the creator and the context to be recognized, if the content was re-used. So we went for a Creative Commons Attribution license. We’ll see how that works out! Maybe spending more time with Creative Commons licenses will give us a sense of the freedom and responsibilities involved; perhaps there’s a better license for a web game like ours.

    The internet is a collective experiment in information sharing. Creative Commons presents a nuanced, ethical approach to content relations. GameLayers is proud to use Creative Commons licensing on PMOG.

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