Since last fall, we’ve been talking at length to various creators about their CC stories—the impact Creative Commons has had on their lives and in their respective fields, whether that’s in art, education, science, or industry. We are thrilled to announce that we have cultivated the most compelling of these stories and woven them together into a book called The Power of Open. The stories in The Power of Open demonstrate the breadth of CC uses across fields and the creativity of the individuals and organizations that have chosen to share their work via Creative Commons licenses and tools.
The Power of Open is available for free download at http://thepowerofopen.org under the CC Attribution license. It is available in several languages, with more translated versions to come. You can also order hard copies from Lulu. We hope that it inspires you to examine and embrace the practice of open licensing so that your contributions to the global intellectual commons can provide their greatest benefit to all people.
We could not have produced this work without the support of all of our creators, many of whom began telling their stories at our Case Studies wiki project, which we encourage you to contribute to—as your story may also be highlighted in publications like The Power of Open!
We would also like to extend deepest thanks to our sponsors, without which this book would just be a bunch of undeveloped stories sitting on a wiki. Thanks to Google, The Bill & Melinda Gates Foundation, The William and Flora Hewlett Foundation, Mozilla, JISC, PLoS (Public Library of Science), Omidyar Network, Open Society Foundations, the New America Foundation, The John D. and Catherine T. MacArthur Foundation, Microsoft, Microsoft Research, MacMillan, Wellcome Trust, ict Qatar, loftwork, FGV Direito Rio, faberNovel, and Silicon Sentier!
But that’s not all—The Power of Open is launching with events around the world! The official launch is June 29 at The New America Foundation in Washington D.C., featuring Global Voices Online and IntraHealth, with CC CEO Cathy Casserly representing for staff. Additionally, the first event already took place on June 16 in Tokyo, Japan, with Creative Commons Chairperson Joi Ito introducing the book to the Asia/Pacific region. For the full list of events taking place in Brussels, Rio de Janeiro, London, and Paris, head on over to the http://thepowerofopen.org.
Keep up-to-date on the launch events by using the tag #powerofopen on social media.1 Comment »
What better gift for your dad on Father's Day but a remix of his favorite videos?
YouTube launches support for CC BY and a CC library featuring 10,000 videos
You heard the great news last week—YouTube added the Creative Commons Attribution license (CC BY) as a licensing option for users! Now when users upload video, they can choose to license it under CC BY or to remain with the default “Standard YouTube License.” Users may also change the license on existing videos by editing each video individually.
In conjunction with the implementation, YouTube also launched a Creative Commons video library containing 10,000 initial videos under CC BY from organizations such as C-SPAN, PublicResource.org, Voice of America, and Al Jazeera. The library serves as a base catalog of videos for users to access, edit, and incorporate into their own video projects. The YouTube Video Editor now contains a CC tab that allows users to search the Creative Commons video library and select videos to edit and remix. Users may remix videos directly on the editor platform, and any video that is created using CC BY-licensed content will automatically display the linked titles of the source videos underneath the player. Since CC BY is enabled as a licensing option, the library will grow as more users choose to license their work under CC BY. Already, in less than a week, the number of CC BY-licensed videos on YouTube has grown to more than 60,000. Read more about the development on our blog.
In other news:1 Comment »
You may have already heard the great news—YouTube has added the Creative Commons Attribution license (CC BY) as a licensing option for users! Now when users upload video, they can choose to license it under CC BY or to remain with the default “Standard YouTube License.” Users may also change the license on existing videos by editing each video individually.
In conjunction with the implementation, YouTube has launched a Creative Commons video library containing 10,000 videos under CC BY from organizations such as C-SPAN, PublicResource.org, Voice of America, and Al Jazeera. The library will serve as a base catalog of videos for users to access, edit, and incorporate into their own video projects. The YouTube Video Editor now contains a CC tab that allows users to search the Creative Commons video library and select videos to edit and remix. Users may remix videos directly on the editor platform, and any video that is created using CC BY-licensed content will automatically display the linked source videos’ titles underneath the video player. Since CC BY is enabled as a licensing option, the library will grow as more users choose to license their work under CC BY.
Blogs are buzzing with the news! From boingboing to TechCrunch, Mashable, and GigaOm, people are commenting on Why YouTube Adopting Creative Commons Is a Big Deal.
For more info, see YouTube’s blog, YouTube and Creative Commons – Raising the Bar on User Creativity. Also check out YouTube’s help center on Creative Commons.20 Comments »
On Tuesday, the Chronicle of Higher Education posted the article, “Publishers Criticize Federal Investment in Open Educational Resources.”
We strongly support the U.S. Department of Labor including a CC BY requirement in their recent TAACCCT grant which makes available $2 billion to create open educational resources (OER) for career training programs in community colleges. As we announced earlier, Creative Commons will actively assist the winning grantees by providing expertise in open licensing, adoption and use, and more, to help ensure that the OER created with these federal funds are of the highest quality.
Having just joined Creative Commons this week as its new Director of Global Learning, I look forward to leading these efforts and also to help clarify Creative Commons’ role in the education space. Below is my response, originally posted in the comments section of the Chronicle article:
4 Comments »
(1) The US Federal Government has, for decades, provided grants to higher education to produce new research and educational content. To say it is “dangerous for [the Federal Government] to be in the product business” is irrelevant. The Department of Labor (DOL) is exercising rational, responsible public policy that more efficiently uses public tax dollars to improve education opportunities.
The DOL has put forth a simple, effective public policy: Taxpayer-funded educational resources should be open educational resources.
Open educational resources (OER) are teaching, learning, and research resources that reside in the public domain or have been released under an intellectual property license that permits their free use or repurposing by others.
Information that is designed, developed and distributed through the generosity of public tax dollars should be accessible to the public that paid for it — without undue restrictions or limits.
If you think about this open policy, it makes sense. We, the American taxpayers, should get what we paid for.
(2) Karen Cator is correct: the commercial publishers (textbook, journals, etc.) should be embracing and supporting this new public policy. When publicly funded digital content (courses, textbooks, data, research, etc.) is openly licensed with a CC BY license, everyone can use and modify the open content to meet their needs — including the commercial publishers.
Moreover, the CC BY license does not restrict commercialization of the open content. To be clear, the commercial publishers can take all $2B of content created in this DOL grant, change it, make it better, add value, and sell it. The consumer (states, colleges, students) will then have a choice: (a) use the free openly licensed version(s) or (b) purchase the commercial for-a-fee version. If the commercial content / services are worth paying for, people will pay. If not, they won’t.
Next step? We should applaud the Departments of Labor and Education for their work and encourage all US Federal agencies to follow suit: require CC BY licenses on all content produced with federal funding.
The Kwame Nkrumah University of Science and Technology (KNUST) has adopted a university-wide open educational resources (OER) policy with CC Attribution as the default license for university material. KNUST’s “Policy for Development and Use of Open Educational Resources (OER)” (pdf) outlines the purpose, role, and process of OER production at the university, and specifically states that,
“Materials produced which do not indicate any specific conditions for sharing will automatically be considered to have been shared under a Creative Commons Attribution license.”
KNUST is a partner institution in the African Health OER Network and works closely with the University of Michigan Medical School and Dental School to develop and distribute health OER. KNUST OER is hosted at http://web.knust.edu.gh/oer but is also duplicated for use at the Open.Michigan and OER Africa sites.
You can help us improve the case study on KNUST here.1 Comment »
The Department of Labor and the Department of Education today announced a new education fund that will grant $2 billion to create OER materials for career training programs in community colleges. According to Secretary of Labor Hilda L. Solis and Secretary of Education Arne Duncan, the Trade Adjustment Assistance Community College and Career Training Grant Program (TAACCCT) will invest $2 billion over the next four years into grants that will “provide community colleges and other eligible institutions of higher education with funds to expand and improve their ability to deliver education and career training programs.” The full program announcement (PDF) states that all the resources created using these funds must be released under the Creative Commons Attribution (CC BY) license:
In order to further the goal of career training and education and encourage innovation in the development of new learning materials, as a condition of the receipt of a Trade Adjustment Assistance Community College and Career Training Grant (“Grant”), the Grantee will be required to license to the public (not including the Federal Government) all work created with the support of the grant (“Work”) under a Creative Commons Attribution 3.0 License (“License”). This License allows subsequent users to copy, distribute, transmit and adapt the copyrighted work and requires such users to attribute the work in the manner specified by the Grantee. Notice of the License shall be affixed to the Work. For more information on this License, please visit http://creativecommons.org/licenses/by/3.0.
The program supports President Obama’s goal of having the highest proportion of college graduates in the world by 2020 by helping to increase the number of workers who attain degrees, certificates, and other industry-recognized credentials. The first round of funding will be $500 million over the next year. Applications to the solicitation are now open, and will be due April 21, 2011.
Cathy Casserly, incoming CEO of Creative Commons, said, “This exciting program signifies a massive leap forward in the sharing of education and training materials. Resources licensed under CC BY can be freely used, remixed, translated, and built upon, and will enable collaboration between states, organizations, and businesses to create high quality OER. This announcement also communicates a commitment to international sharing and cooperation, as the materials will be available to audiences worldwide via the CC license.”
Beth Noveck, professor of law and former U.S. Deputy Chief Technology Officer and Director of the White House Open Government Initiative, said, “The decision to make the work product of $2 billion in federally funded grants free for others to reuse represents a historic step forward for open education. The Departments of Labor and Education are to be congratulated for adopting more open grantmaking practices to ensure that taxpayer money funds the widest possible distribution of this important job-training courseware.”
Congratulations to The Department of Labor, The Department of Education, and others involved in crafting this important, innovative program. Creative Commons is committed to leveraging this opportunity to create a multiplier effect for public dollars to be used on open, reuseable quality content.
Where new learning materials are created using grant funds, those materials must be made available under CC BY. However, it is not a requirement that all the TAACCCT grant funds be spent on the creation of learning materials. We’ve also updated the title of this post to reflect this clarification, which before read U.S. Department of Labor and Department of Education commit $2-billion to create open educational resources for community colleges and career training.
See our page about Creative Commons and TAACCCT for further information.
In 2004, designer and animator Justin Cone created “Building on the Past” as part of our Moving Images Contest and won. Justin originally made the video, which demonstrated Creative Commons’ mission in two minutes, available under CC BY-NC. At the encouragement of Wikieducator’s Wayne Macintosh, Justin decided to re-release “Building on the Past” under the most open CC license, CC Attribution (CC BY) and made a short video explaining why (also under CC BY). Both videos are featured in Creative Commons unplugged, a part of Wikieducator’s Open content licensing 4 educators workshop (a work in progress).
In the video, Justin talks about why CC is so important to him:
“Creative Commons is important to me for two reasons: The first reason is that it just makes life easier. I don’t have to worry about law suits or trying to secure permissions from people who might be impossible to get in touch with. It just makes creation easier and encourages the exchange of ideas; it encourages discussion and education. The second reason is a little more symbolic. By putting the CC license on my work, it basically says I care enough to share. I feel like I’m taking part in a community just by licensing my work with CC.”
He goes on to explain why he changed the license of his film:
“Originally I licensed my “Building on the Past” video with an Attribution-Noncommercial license. And I think the noncommercial part was there because I was just generally suspicious about corporate interest or something. It wasn’t very well thought out, but I think I was worried that somebody would take the video, re-contextualize it in a way that wasn’t appropriate for the video. Since then, I’ve kind of changed the way that I think about things. The video has been showed around the world; it has been translated and subtitled in different languages and it has taken on a life of its own. And I think that it deserves to be a little freer. There’s no reason to keep it from being used by a commercial interest because I think it has some educational value. I think it has a message that can be debated, discussed, disagreed with or agreed with, and by removing the noncommercial part of my license, it’s easier for people to now do all those things.”
At the end, he offers tips for other creators, saying we should ask ourselves two questions: “Is this project bigger than me?” and “When you finish a project, is this really the end of the project, or is this the beginning?” If your answer is affirmative in both cases, Justin notes that CC “makes it so much easier for your project to expand beyond you”:
“I like to think of projects as stories. So if you choose a traditional copyright, then the story of your project has just a limited number of possible endings. And sometimes those endings are fine and they work for the story. But a lot of times it’s more interesting to choose a different path for your story. And if you go with a Creative Commons license you’re basically saying, I don’t want this story to end. I want it to go on and on. I want it to have different endings, different twists and turns rather, and I want other people to tell this story. I think that’s a better story, it’s a more exciting story; it’s epic.”
Wish CC a happy birthday by showing your support today!2 Comments »
The University of Michigan Library now offers content on its website under the Creative Commons Attribution (CC BY) license. This announcement is significant because the Library had been using the more restrictive Creative Commons Attribution-NonCommercial (CC BY-NC) license. By switching to the Attribution license, the Library has granted more permissions to use, share, and repurpose its research and technology guides, video tutorials, toolkits, copyright education materials, bibliographies, and other resources.
From the press release:
“It seemed that for some people the term ‘noncommercial’ implied ‘anti-commerce.’ That wasn’t the message we wanted to send,” says Melissa Levine, MLibrary’s lead copyright officer. “After some careful consideration, and in consultation with all library personnel, we concluded that dropping the commercial restriction would encourage broader use of our educational resources, which was really our intent when we switched to the Creative Commons license in the first place.”
Mike Linksvayer, vice president of Creative Commons, believes MLibrary to be the first major research library to adopt the CC-BY license. “Many other people and projects have dropped the noncommercial condition from their licenses as they‘ve gotten more comfortable with and reaped the benefits of openness, but the U-M Library is the most prominent so far. As other institutions follow, this leadership will be seen as an important marker in the history of increasing access to and collaboration around educational and research materials.”
Congratulations to MLibrary on its announcement to increase openness by using the Attribution license.No Comments »
Sintel poster by Blender Institute / CC BY
Sintel is the Blender Institute’s third “open movie”. Could you describe what “open movie” means to the Blender Institute?
Oh… many things. First, I love to work with artists, which goes much easier than working with developers! And making short animation films with teams is an amazing and very rewarding activity. With this large creative community of Blender artists, the financial model enables it even; not many short film makers have this opportunity.
But the practical incentive to do this is because it’s a great development model for Blender. Putting artists together on a major challenge is the ultimate way to drive software like Blender forward. That way we can also ensure it fits ambitious targets weeding out the ‘would be cool features’ for the ‘must need’ ones. And it’s quite easier to design usability with small diverse teams, than have it done online via feedback mechanisms, which easily becomes confusing with the noise of hundreds of different opinions.
It’s also a fact that the Blender Institute was established for open movie projects, so for me (and the Blender Institute) it means our core business.
Blender Institute projects have a rare but heavily developed intersection between free and open source software (Blender the software and its developer community) and free culture (the films the Blender Institute produces). How related and similar are these worlds?
I don’t consider myself much related to “free culture” really, and certainly not in the political sense. For Blender projects it’s just a natural way to deliver it in open license like with [the licenses provided by] CC. We want our users to learn from them, to dissect our tricks and technology, or use them for other works. And not least: to allow everyone who works on a project to freely take it with them; as a portfolio, or companies who sponsor us who need demos or research material. So in that sense we are free culture!
But each time I meet people who work in this field, it’s mostly theorists, not practicists. so I’m a bit biased [...] people who talk about free culture don’t seem to make it (at least here in the Netherlands, at conferences or meetings). I get regular invitations to talk on this topic. I do it sometimes, but the blah-blah level disturbs me a bit. Free culture is about doing it.
So at the Blender Institute, you have artists working on these works, and you have programmers working on this code. How similar are those worlds?
For Blender, I think we have a great mix, with a lot of cross-overs. Several of our coders started as users, and we involve artists closely in design for tools or features.
This doesn’t always go perfectly, especially when it’s highly technical, like simulation code. But if you visit our IRC channel, or mailing list, or conferences… it’s always a great mix. Maybe this is because 3d art creation is quite technical too? I dunno… not many users will understand how to construct bsp trees, yet they use it all the time.
In general compared to other open source projects, I think we’re quite un-technical and accessible. A big reason for that is because I’m not even a trained programmer. I did art and industrial design. When coders go too deep in abstract constructions I can’t follow it either and can simply counter it with an “Okay, but what’s the benefit for using this?” And when the answer is “It makes coders’ lives easier” I usually ignore it. In my simple world, coders suffer and artists benefit! But one coder can also do some stuff — taking a few hours — that saves hundreds of thousands of people a few seconds in a day. And that’s always good.
What’s the development of a film like Sintel like as in terms of internal development vs community involvement in production? Has that dynamic changed at all from work to work? I partly ask this because some people think “Oh, open movie, they must have their SVN repository open the whole time and just get random contributions from everywhere,” but Blender Institute films don’t tend to work that way.
Right, we keep most of our content closed until release. I’m a firm believer in establishing protective creative processes. In contrast to developers — who can function well individually online — an artist really needs daily and in-person feedback and stimulation.
We’ve done this now four times (three films and one game) and it’s amazing how teams grow in due time. But during this process they’re very vulnerable too. If you followed the blog you may have seen that we had quite harsh criticism on posting our progress work. If you’re in the middle of a process, you see the improvements. Online you only see the failures.
The cool thing is that a lot of tests and progress can be followed now perfectly and it suddenly makes more sense I think. Another complex factor for opening up a creative process is that people are also quite inexperienced when they join a project. You want to give them a learning curve and not hear all the time from our audience that it sucks. Not that it was that bad! But one bad criticism can ruin a day.
One last thing on the “open svn” point: in theory it could work, if we would open up everything 100% from scratch. That then will give an audience a better picture of progress and growth. We did that for our game project and it was suited quite well for it. For film… most of our audience wants to get surprised more, not know the script, the dialogs, the twists. Film is more ‘art’ than games, in that respect.
You also did the sprints this time, which pulled in some more community involvement than in previous projects. Do you think that model went well? Would you do it again?
The modeling sprint was great! We needed a lot of props, and for that an online project works perfectly. The animation sprint (for animated characters) was less of a success. Character animation doesn’t lend itself well for it, I think. There’s no history for it… ehh. Like, for design and modeling, we have a vocabulary. Most people understand when you explain visual design, style, proportions. But for animation… only a few (trained) animators know how to discuss this. It’s more specialist too.
How has the choice of the Creative Commons Attribution license affected your works?
How would it affect our works? Do you mean, why not choose ND (no-derivatives) or NC (noncommercial)? Both restrictions won’t suit well for our work. And without attribution it’s not a CC license.
I did get some complaints why not choose a FSF compatible license, but the Free Software Foundation has no license for content like ours either.
What kinds of things have you seen / do you expect to see post-release of a project such as Sintel?
A lot of things happened with previous films, Elephants Dream and Big Buck Bunny, ranging from codec research in companies, showcases on tradeshows, to student composers using it to graduate. Even wallpaper!
We are working now on a 4k resolution of the film (4096 x 2160). The 4k market is small, but very active and visible in many places. They’re dying for good content. I’m also very interested in doing a stereoscopic ’3d’ version. As for people making alternative endings or shots; that hasn’t happened a lot, to my knowledge. Our quality standard is too high as well, so it’s not a simple job.
But further, the very cool thing of open content is that you’re done when you’re done! A commercial product’s work stress only starts when the product is done. That’s what I learned with our first film. Just let it go, and move on to next.
And at least one “free culture” aspect then: it’s quite amazing how our films have become some kind of cultural heritage already. People have grown fond of them, or at least to the memory of them. It’s part of our culture in a way, and without a free license that would have been a really tough job.
Might there be a Sintel game (Project Jackfruit?) using the Blender Game Engine like there was a game following Big Buck Bunny (Yo Frankie)?
Not here in the Blender Institute. But there’s already a quite promising online project for it.
You can watch Sintel online and support the project (and get all the data files used to produce the film, tutorials, and many other goodies) by purchasing a DVD set. You may also wish to consider supporting Creative Commons in our current superhero campaign.4 Comments »
Gates Foundation announces $20M for Next Generation Learning Challenges; CC BY required for grant materials
The Bill & Melinda Gates Foundation has announced a $20M investment in the Next Generation Learning Challenges, an initiative to improve college readiness and completion through technology. The first request for proposals (RFP) was released today (PDF). The RFP specifically solicits proposals that address the following challenges:
- Increasing the use of blended learning models, which combine face-to-face instruction with online learning activities.
- Deepening students’ learning and engagement through use of interactive applications, such as digital games, interactive video, immersive simulations, and social media.
- Supporting the availability of high-quality open courseware, particularly for high-enrollment introductory classes like math, science, and English, which often have low rates of student success.
- Helping institutions, instructors, and students benefit from learning analytics which can monitor student progress in real-time and customize proven supports and interventions.
The RFP lays out the grant guidelines with regard to open licensing, and requires the use of CC BY:
So that the knowledge gained during NGLC-funded projects is promptly and broadly disseminated, all documents, written materials, and other content submitted to EDUCAUSE during the period of Grantee’s NGLC grant application and grant (e.g., website postings, pre-proposals, proposals, findings, and information generated by Grantee) will be made available to the community under a Creative Commons Attribution license. In addition, all open educational resources and related work product (manuals, integration formats, hosting environments, faculty development guides, or curricula, etc.) created in connection with the Open Interactive Core Courseware challenge must be made available under this license.
Adopting CC BY is precisely aligned with the overarching goals of foundation funding and initiatives such as the Next Generation Learning Challenges. Last year, the Berkman Center’s study on foundation copyright licensing policies said that open licensing “ensures[s] the broadest and fastest dissemination of the valuable ideas, practices, works, software code and other materials the foundation’s funding helps to create.” That report went on to suggest that the impact of funding is even greater when permissive licenses (such as CC BY) are applied, allowing the resources “to be freely tested, translated, combined, remixed, repurposed or otherwise built upon, potentially by many subsequent researchers, authors, artists or other creators anywhere in the world, as the basis for new innovation, discovery or creation.”
Proposals for the first RFP are due November 17, 2010. The Next Generation Learning Challenges are a collaboration between several organizations, including the Gates Foundation, EDUCAUSE, iNACOL, CCSSO, The Hewlett Foundation, and The League for Innovation in the Community College. Congratulations to the Gates Foundation and partnering organizations on this fantastic effort.2 Comments »